Patch v0.22.24
Hi folks! A small bugfix/quality of life patch today:
As always, big thanks to folks who've reported bugs and issues! Next up is a new 'Performance Update' (official name yet to be determined), which will soon enter public testing and should come to the live build in a few weeks!
Talk more soon,
-T
- Weapon sizes for a character can now be adjusted in the costume editor. (use the 'Weapon Scale' slider while adjusting the character's right arm to change the weapon's scale). We also now do some better placement of weapons if you change the model used for the character's right arm!
- Fixed an issue which could cause the character type buttons in the class, NPC, and Monster design lists to occasionally flicker for a frame if you had more than 9 of one type of character and scrolled down in the window.
- Prevent the user from setting a buggy building as 'online' while a developer is trying to debug it (naughty naughty!) :D
- A few other miscellaneous fixes to the behavior of certain UI widgets inside grid widgets.
As always, big thanks to folks who've reported bugs and issues! Next up is a new 'Performance Update' (official name yet to be determined), which will soon enter public testing and should come to the live build in a few weeks!
Talk more soon,
-T