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An MT2 Holiday Update

[p]Hi everyone![/p][p]This is a small holiday update for everyone, containing a new exotic art pack and a bunch of bug fixes and other minor improvements.[/p][h2]Here's what's new:[/h2]
  • [p]Exotic Art Theme: Confection.
    Contains a new functional building theme, modular gingerbread houses, scenery items, and a customisable gingerbread man costume for your players (or your monsters, if you prefer!)[/p]
  • [p]Improved bounding box generation for flex objects.
    This should make it much easier to click on bridges and walls![/p]
  • [p]Restructured how status effects are processed which should make Damage Over Time effects far more reliable in terms of how much damage they do and how quickly the damage is applied![/p]
  • [p]Added a missing scenery item to the Wild West exotic art pack (an animal skull).[/p]
  • [p]Fixed transitions into cutscenes when UIScale values are below 100.[/p]
  • [p]Fixed spurious extra logo redraws when opening the logo editor UI. They seem to have been causing trouble for very old graphics cards/chipsets/drivers (>10 years old). Hopefully this fixes it, but even if it doesn't I've added a lot more logging around the trouble to hopefully help me debug it further if it happens to anyone again![/p]
  • [p]Improved player region migration, especially in the case where the destination region is carved into multiple disconnected walkable regions (for example, if a chasm splits the region into two halves). This still needs more work, but that situation is handled a lot better now than it was before![/p]
  • [p]Fixed a rare crash around combat ability editing.[/p]
  • [p]Simplified pathfinding cleanup, speeding it up and slightly reducing memory usage during this cleanup process.[/p]
  • [p]Fixed a single-frame white flash which could happen at the start of the intro cutscene.[/p]
  • [p]Improved the game's handling of corrupted saves.[/p]
  • [p]Fixed players sometimes spuriously changing weapons when the design window for their class was opened or closed.[/p]
[p]So, looking forward. After being away for basically all of last month to spend time with my family after the sudden passing of my mother, I'm now back home and have been settling back into work on the long-awaited Factions update, and I'm looking forward to talking a bit more about that in the new year! But my first job on that is setting up full world PVP, so that everybody is able to fight everybody else (as currently players can really only attack monsters, and NPCs don't yet have a full aggro system, which means that taunts don't work against them and etc. All of that needs to be fixed to get proper world PVP working!)[/p][p]Big thanks to everyone for their patience while I dealt with family dramas! The words of support have really helped, along with the usual comments, suggestions, and bug reports! I'm looking forward to showing of what I'm working on next sometime early in the new year. :)[/p][p][/p][p]-T[/p]