An MT2 Holiday Update
[p]Hi everyone![/p][p]This is a small holiday update for everyone, containing a new exotic art pack and a bunch of bug fixes and other minor improvements.[/p][h2]Here's what's new:[/h2]
- [p]Exotic Art Theme: Confection.
Contains a new functional building theme, modular gingerbread houses, scenery items, and a customisable gingerbread man costume for your players (or your monsters, if you prefer!)[/p] - [p]Improved bounding box generation for flex objects.
This should make it much easier to click on bridges and walls![/p] - [p]Restructured how status effects are processed which should make Damage Over Time effects far more reliable in terms of how much damage they do and how quickly the damage is applied![/p]
- [p]Added a missing scenery item to the Wild West exotic art pack (an animal skull).[/p]
- [p]Fixed transitions into cutscenes when UIScale values are below 100.[/p]
- [p]Fixed spurious extra logo redraws when opening the logo editor UI. They seem to have been causing trouble for very old graphics cards/chipsets/drivers (>10 years old). Hopefully this fixes it, but even if it doesn't I've added a lot more logging around the trouble to hopefully help me debug it further if it happens to anyone again![/p]
- [p]Improved player region migration, especially in the case where the destination region is carved into multiple disconnected walkable regions (for example, if a chasm splits the region into two halves). This still needs more work, but that situation is handled a lot better now than it was before![/p]
- [p]Fixed a rare crash around combat ability editing.[/p]
- [p]Simplified pathfinding cleanup, speeding it up and slightly reducing memory usage during this cleanup process.[/p]
- [p]Fixed a single-frame white flash which could happen at the start of the intro cutscene.[/p]
- [p]Improved the game's handling of corrupted saves.[/p]
- [p]Fixed players sometimes spuriously changing weapons when the design window for their class was opened or closed.[/p]