Hotfix v0.26.6
[p]Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch![/p][p][/p][p]Fixes in this update:[/p]
- [p]Fixed another case where the game could potentially get stuck in an edit. (1 report)[/p]
- [p]Fixed a few 'grass' variants which were generating obstructions when they weren't supposed to.[/p]
- [p]Reverted to our old navmesh generation system, as the new system was occasionally failing in exciting ways. (this should fix the "Multiple triangles on an edge" error message reported by 4 players)[/p]
- [p]Fixed dungeons automatically turning themselves on as soon as they deemed themselves valid for subscribers to use, even if you were still editing them.[/p]
- [p]Fixed dungeons being turned off after being destroyed and then having the destruction undone.[/p]
- [p]Made some big improvements to navmesh lookup times for big saves, to improve performance when things end up slightly off the navmesh.[/p]