0.17.52
This build is mostly minor bug fixes, and trying to improve stability for folks who were having trouble!
New in this build:
New in this build:
- A fix for a few rendering issues very early during the loading screen. These
- ought* to have been harmless, but I've seen a number crash reports -- mostly from very old Intel graphics chipsets -- which seem like they might be related, so.. I cleaned it all up, in hopes that it'd solve issues on those Intel graphics chipsets!
- Upgraded our FMOD library from version 1.07.04 to 2.00.07. (It was almost four years old!) This seems to have worked around problems for at least one tester!
- Fixed the ‘elite monster’ placement tool to only offer to place monster types, not player classes or NPCs. (oops!)
- Fixed monsters to immediately update their name and other information if you changed the name of their monster type.
- Fixed GUI 'meter' widgets to display values above their configured maximum. This can make a big difference for a region's capacity, or for a 'buzz' amount, or for the number of people waiting in a login queue, all of which would commonly exceed their default "maximum values". Now fixed!
- AI Change: Previously, new subscribers usually would not play as newly created classes until they had been awarded a FotM tier. Now, new subscribers will instead flock to new classes before they're rated, as they're new and exciting and
- might* be amazingly awesome!
- Fixed an only-reported-once crash if your ‘desktop.vrt’ desktop file has somehow become highly corrupt (say, by someone going into it and deleting all of its contents but not removing the file itself)
- Fixed an only-reported-once crash if the user has deleted some (but not all) of the crash data from a previous run which hasn’t yet been reported.