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  3. v0.17.21

v0.17.21

Hi everyone! v0.17.21 combines a bunch of different unrelated bugfixes into one new update. Here's the combined changelog:

New in this build:
  • Worked around a Windows-only issue which caused the game to be unable to tell which save file was the most recent, resulting in a game's "Connect" button sometimes loading an old save file by accident. Note: this fix only affects new saves within a game; saves from before this fix may still be sorted incorrectly.

  • If you somehow managed to get an NPC killed, they now respawn correctly after a minute! Also, they now play a death animation if killed.

  • Players now behave better around dead NPCs; they no longer repeatedly try to pick up or turn in quests to them; now if they can already see that the NPC is dead, they won't attempt to interact with them at all, and won't be as upset by the NPC's unavailability.

  • Fixed a bug which caused players to think that non-combat quests would take much longer to complete than they actually do, which made them highly reluctant to do them.

  • Fixed a bug which caused players to get stuck inside Inn and Landmark buildings, when they were the target of a quest, and also fixed Landmark buildings to tell players to enjoy the scenery outside of them rather than inside of them.

  • Fixed the text description of the Network Server to correctly specify how much extra capacity it provides to a region. (The text description previously said 100, while it actually provides 400)

  • When a subscriber gains a level, they now emit a cheery “DING!” instead of a boring, outdated “+LVL”.

  • Worked around an extremely rare map generation bug. (If you ever saw an error which complained about a "Complex clip", then you're one of the lucky winners of this bugfix!)

  • Fixes drawing of playback speed icons so they always draw on top of the main button body, instead of sometimes being sorted beneath it.

  • Fixes an issue which could result in the dev job queue to get stuck if you placed a building, the building developed a bug, you moved the building to a new region, and then destroyed the building. In that instance, devs could stop work and do nothing forever. Now fixed!


...and the usual assortment of other minor internal fixes and improvements!

Thanks to everyone for your patience and enthusiasm! With these fixes out of the way, I'm going to start looking at the next set of new features! Watch this space for updates over the next few days!