1. MMORPG Tycoon 2
  2. News
  3. v0.17.107

v0.17.107

Hi, everyone!

This is a small update that's coming in now just to address a bug I've finally tracked down. Some changes made recently had resulted in combat abilities having their level changed unexpectedly. And.. this was causing a bunch of problems; subscribers who couldn't attack and so were becoming frustrated in combat, things of that sort.

Worse, if a frustrated player was trying to grief other players by kiting a dangerous monster into a low-level area, the game wasn't checking whether that player actually had any combat abilities, and the whole game crashed when they tried to attack the monster with a non-existing ability. Oops!

So here are the things that I've changed to fix that whole AI bug:
  1. I found a bug which could result in abilities changing their set level without the user being aware (it involved closing the design window or the whole game quickly, immediately after switching between abilities in the ability editor); that bug is now fixed.
  2. The game now checks for that situation during load; if a player class has no attacks available at level 1, then it does its best to fix that situation before the load completes.
  3. The game now checks once per minute that every class has at least one combat ability available from level 1, and will show an alert pointing you to the problem. So even if the game wasn't able to fix the issue on its own, it'll show you exactly where the issue is and let you fix it manually.
  4. ...and finally, if somebody attempts to kite a monster into other players but doesn't actually have any attacks available, the griefing attempt just fails, and the subscriber becomes a little more annoyed that they weren't able to annoy the noobs.


Also in this update:

  • Tutorial completion state is now synchronized between computers via Steam Cloud Sync.
  • The costs of using various tools is now shown in localised units.
  • Fixed selecting subscribers from the Overview's subscriber list window.
  • Fixes time formatting in the clock UI panel (it was displaying the time '12:05:02' as '12:5:2')
  • Fixes pause indicator to match the size of the screen, if the screen is resized during gameplay.


..and a few other bug fixes/improvements.

So like I said, just a small bugfix update that I wanted to get out to folks ASAP, because of the crash fix and AI fix. New game features are in the *next* update. :)