New building variants and Quality of Life features
Hi, folks! Since we released the 'Party' update a couple weeks ago, we're starting another short period of smaller changes and "quality of life" features before we start work on Combat 2.0, the next major new feature update. Over the coming week or two, expect to see a bunch of quality of life improvements, plus we'll continue adding new models to the game.
New in this build:
Thanks so much for your bug reports and suggestions, everyone! I'm really looking forward to getting started on all the new combat systems, but I want to knock over some of this little stuff first, since the combat system overhaul is going to be a big big change!
New in this build:
- [h2]I don't always construct buildings, but when I do...[/h2]Adds a suite of functional buildings in a new "Elegant" theme. Also adds three new types of landmark building.
- [h2]If you love something, set it free[/h2]In edit modes, the camera is now allowed to move over unowned regions. This means that you can much more easily do fancy things like sending flight paths to travel across a water region and into a different island (which was difficult before because the camera wouldn't let you move over the water). We also now let the camera zoom out about 50% further than before, in edit modes.
- [h2]What is that other set of stairs for, anyway?[/h2]Players can now exit a starting point via either the front or the back, instead of always exiting toward the front. (They'll use whichever exit they think is more convenient for wherever they're trying to go)
- [h2]If you love something, tie it up and never let it leave[/h2]The camera is now constrained to the main map area; no more flying off infinitely over the empty oceans and then getting turned around and having no idea how to get back to the game.
Sorry. - [h2]At last I can hear myself think, again![/h2]Adds an 0.2 second delay to the "MegaTooltip" window opening and closing, so that it doesn't noisily pop up as your cursor brushes past a button on its way somewhere else, and similarly doesn't noisily close and re-open as your mouse is briefly in between two buttons while you're moving the cursor from one to the other. Did I mention that there are small quality of life features in this update? This update contains a lot of small quality of life features.
- [h2]Aah, this potion goes down smooth![/h2]I fixed potion shops so that their potions no longer look "chunky" when animating, which could get especially bad if the game had been running for a while. As part of this, I also made the potions brighter and more colorful, especially when the 'bloom' visual effect is disabled.
Thanks so much for your bug reports and suggestions, everyone! I'm really looking forward to getting started on all the new combat systems, but I want to knock over some of this little stuff first, since the combat system overhaul is going to be a big big change!