v0.17.78
Apologies for the lack of new features over the past week! I've been working really hard toward localisation support and I'll have another announcement about that probably later today! But I've just updated the default steam build to 0.17.78 with some bug fixes, and wanted to talk about those a little!
New in this build:
...and a bunch of other more minor fixes/improvements!
Most of the navmesh stability issues only happened if the map was generating really small navigation triangles; it would mostly only happen with triangles that were less than 1cm in size! (which could happen if you were packing buildings really really close to other obstructions, but not *quite* touching them)
I promise the next update will be much more exciting! :D
New in this build:
- Fixed a number of (thankfully, rare!) stability issues around the new navigation mesh generation.
- Player badges now vanish correctly when they log out.
- Show a visible error message if OpenGL initialisation fails (due to OpenGL not being supported on the device)
- Fixes a crash if the user attempts to close the game in the middle of a loading screen.
- Improvements to region styling algorithm during map generation for a new game.
- Extra safety around deactivating regions which players might be pathfinding inside.
- Extra safety around attempts to print non-printable strings
...and a bunch of other more minor fixes/improvements!
Most of the navmesh stability issues only happened if the map was generating really small navigation triangles; it would mostly only happen with triangles that were less than 1cm in size! (which could happen if you were packing buildings really really close to other obstructions, but not *quite* touching them)
I promise the next update will be much more exciting! :D