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The Creativity Spike: Walls

Hi folks! With this build we're starting our "Creativity Spike" series of small updates which update the game's placement and creation tools.

First, up, walls!

Headline features in this build:
  • Walls now use real models! When selecting the wall placement tool, you're now given a palette of wall styles to select from, ranging from the old castle walls (now with battlements!) to fences and even giant walls of ice.
  • When placing walls, you can now optionally lock them to specific angles, and choose whether they should snap together.
  • Big improvements to the model palettes used for most model pickers, so far less scrolling is required to find things. (Exception is the Set Dressing buildings, which will receive the same fixups in the next update)


Other notable updates:
  • Nerfed the 'Social' MMO type's starting stats to bring it in line with other types:
    - Hugs 15->14
    - Gibs 2->1.
  • Quality of life improvements to the UI for changing quest destinations.
  • Fixed a bug where AI were repeatedly failing to do quests to kill elite monsters.
  • Dramatically reduced RAM usage while loading really large saved games.
  • Fixed a bug which was generating "These monsters are too easy" thoughts when players completed a quest which had been given a 0 XP reward.
  • In the "Player Info" window, we now show total logged in time using simulation time, not real-world clock time.
  • Adds a slider to the ability editor, which lets you display the ability's effects at different player/monster levels.
  • Improved comically bad "Optimal DPS" calculation for classes. (It's still not doing quite the right thing to estimate DoT attacks, but it's a whole bunch closer than before!)


...plus a bunch of other small improvements and bug fixes!

We should be back soon with set dressing building updates in the very near future, and then more exciting new stuff shortly after that!

-T

EDIT: Just pushed out 0.18.1, which contains a hotfix for a bug regression which made it difficult to change the name of combat abilities. That should be fixed now!