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  3. Update notes for July 6th, v0.18.8

Update notes for July 6th, v0.18.8

Hi folks! This is a hotfix patch for the 'walls' update, containing these fixes:

  • Fixes erroneous claims of walls being 'obstructed' when they're precisely parallel to other walls (most easily caused when the "angle snap" placement option was enabled)
  • Various fixes to wall placement, particularly re: placing multiple separate walls without deselecting the tool in between, walls snapping to other walls and enforcing minimum wall lengths.
  • Fixes cursor collisions vs. walls to more closely match their visible model.
  • Improvements to navigation mesh generation (especially in the corners of tightly bending walls)
  • Fixes display of addiction status in the player information windows, which was actually displaying completely the wrong message (claiming that players were addicted when they weren't, and that they weren't addicted when they were) because I was being too clever by half and confused myself when setting up those messages for localisation! All fixed now!


...and miscellaneous smaller fixes. Many thanks for your patence, everyone, while I sorted out these kinks in the system!

-T

Edit: Added one more fix to this a few minutes later, fixing a potential crash bug if you took control of a character, and then destroyed that character, and then took control of another character.