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Arid Update

Arid Update: v0.18.25

Hi folks! This quick update isn't canonically part of the Creativity Spike, but
is just adding a new theme of buildings to the game, the 'arid' set.

Major changes in this build:
  • Adds new 'Arid' model variants for the inn, tavern, shop, potionshop,
    blacksmith, landmark, graveyard, and starting point functional buildings.


Other changes:
  • Improvements and fixes to wall placement, especially around the 'wall snap' feature..
  • Pressing 'escape' can now cancel an in-progress drag-rotate without actually leaving placement mode.
  • Fixes a crash loading a saved game in which there's no land at all.
  • Fixes an AI logic bug which could make players in a multi-level region get stuck trying to pick up a quest from an NPC who doesn't offer any quests for their level range.
  • Further refinements to navigation mesh generation to better handle a few more esoteric edge cases.