Arid Update
Arid Update: v0.18.25
Hi folks! This quick update isn't canonically part of the Creativity Spike, but
is just adding a new theme of buildings to the game, the 'arid' set.
Major changes in this build:
Other changes:
Hi folks! This quick update isn't canonically part of the Creativity Spike, but
is just adding a new theme of buildings to the game, the 'arid' set.
Major changes in this build:
- Adds new 'Arid' model variants for the inn, tavern, shop, potionshop,
blacksmith, landmark, graveyard, and starting point functional buildings.
Other changes:
- Improvements and fixes to wall placement, especially around the 'wall snap' feature..
- Pressing 'escape' can now cancel an in-progress drag-rotate without actually leaving placement mode.
- Fixes a crash loading a saved game in which there's no land at all.
- Fixes an AI logic bug which could make players in a multi-level region get stuck trying to pick up a quest from an NPC who doesn't offer any quests for their level range.
- Further refinements to navigation mesh generation to better handle a few more esoteric edge cases.