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  3. Combat 2.0 Hotfixes - v0.17.228

Combat 2.0 Hotfixes - v0.17.228

Hi folks! This is a quick update which addresses a few bugs folks found in the Combat 2.0 update.

New in this build:


  • Fixes players sometimes applying buffs to the enemy they're fighting, when they meant to apply them to themselves.

  • Fixes monsters and NPCs using "self only" abilities on their targets. Note that apart from "self only" abilities, monsters and NPCs will use all of their combat abilities on their opponent. So if you don't want them to heal/buff their opponent, make sure to set any heal or buff abilities as "self only"!

  • Fixes a bunch of pathfinding issues if players manage to get themselves outside of walkable areas (too close to buildings, in the middle of mountains, etc). Players now correctly return to the nearest walkable area. NPCs also now stay in walkable areas, so that they won't tempt players to step out into places where they can't pathfind.

  • Melee attacks now apply their effects instantly when they're activated. Previously, there was a 0.5 second delay between the visuals and the attack applying its effects to the target, which made it often feel like the attacks weren't doing any damage.

  • Fixes players to actually face quest-givers when picking up quests (instead of turning to face them after picking up the quest)


...and a few other minor bug fixes!