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Snow Day

Hi folks! It may still be the middle of summer down here in Australia, but it's winter in MMORPG Tycoon 2! So while we're still working away at the upcoming Dungeons feature update, we took a little time out to provide some new content themed around the colder months!

[h2]Here's what's new:[/h2]
  • [h3]A new functional building theme[/h3] We've added a new "Fearless" building theme, for all your most energetic warrior factions!
  • [h3]Two new modular building sets[/h3] We've added a modular building set matching the new functional building set, “Fearless”, as well as “Snowtown”, for towns blanketed in snow!
  • [h3]Did somebody say 'snow'?[/h3] We've added 'Snow' as a new environmental particle effect, now available from the still-in-progress region information window!
  • [h3]There must have been some magic in that[/h3] We've added a new character model preset, for all your frostiest classes and monsters!
  • [h3]Winter Props![/h3] We've added 13 frosty new scenery objects to the scenery lists, including snow-topped structures and rocks, sleds, icicles, firepits, and more!
  • [h3]Also walls![/h3] Added a new “Frozen Fortress” wall variant.
  • [h3]But what about people who like ships[/h3] Ship your subscribers between islands in style using this new “Longship” vehicle! (available when vehicle paths are unlocked).
  • [h3]But what about people who like fast travel[/h3] Adds a new woodland “Sylvan” teleporter variant (available when teleporters are unlocked).
  • [h3]But what about people who like fast travel and also watched Stargate[/h3] We hear you! We've finally managed to get our lead artist @jarjarguy to watch Stargate, and got him to convert the old Arid Starting Point into an Arid Teleporter, the way that we've all said it should have been from the start, yay! Also, we've added a new Arid Starting Point model to replace the old one; it fits into the same footprint so the model swap shouldn't cause any trouble for old saves which were using it!.
  • [h3]Dragging our castles kicking and screaming into the modern era[/h3]We've remodeled our old "Palace" modular building set into an exciting new, fully-featured "Palace2" set. During load, any “Palace” modular buildings will automatically be upgraded to “Palace2”.


...and of course a whole slew of other little bug fixes!

Additionally, we're running another little screenshot competition alongside this update, over on our Discord server. Check over there for more details!

As always, huge thanks to everyone for your enthusiasm, feedback, and ideas! I'm hoping to be back here soon with another fun changelog. -T