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Update Notes for 0.18.92

Hi folks! We discussed for a long time whether this should be consider a full update or a small update and in the end I decided to call it a small update because I honestly have no idea how you'd make branding images for an update that's all about sound!

New in this build:
  • Lots of sound updates! We've added an initial pass of tool sounds to almost every interactive tool in the game, and have categorised sounds into several different groups which can now all have their volumes set separately, in the 'options' window.
  • Ambient music tracks; every so often, the game will now sometimes play an ambient music track when the camera is brought down into a populated region. If you wish, you can add your own music tracks to this system by dropping audio files into a particular directory (the game will tell you where, in the "Ambient Music Tracks" interface in the audio options). We're expecting to add more tracks to the built-in list in the future!
  • Adjusted sound volume slider ranges, to make the full range of the volume sliders more useful.
  • Fixes a couple of situations which could result in players getting stuck forever while waiting for a PvP opponent to arrive, if that opponent changed their mind and decided to go do something else before arriving. (this would most commonly happen if they got attacked on the way to the PvP duel)
  • Improves the layout of the "Features" page of the Design window to make it much more obvious when features aren't available, and to explain what must be done to unlock them.
  • The game now notices if Steam tells us to quit, and acts as if the player had requested to quit. This performs an autosave and then quits.
  • Disabled some spammy log messages which accidentally got included in the last update.
  • In the 'intro' animation, the game now uses your Steam display name as the pretend 'login' name, instead of the hardcoded string 'admin'. (this is the first step toward some future plans)
  • Fixed save file submission to be more robust and handle large save files much more reliably! (previously, large save files were often being silently discarded by the server; that shouldn't happen any more!)


Thanks for your patience and feedback, everyone! We're going to have a content update coming really soon, and then hopefully the dungeons feature update won't be too far beyond that!

Also, there'll likely be an interim update just to get an updated copy of FMOD into the game, just as soon as they release their 2.02.06 version, which is supposed to fix a few audio issues that a small number of players have reported. I'm crossing my fingers over that one, and hopefully I'll be back with another set of patch notes really soon!

-T