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Creativity Spike: Editing 2.0

Hi folks! This update took up a lot more of our "Creativity Spike" time than I'd expected, but I really think it's been worth it!

New in this build:

    [h3]
  • Multiselect[/h3] Don't waste your time editing each blade of grass separately; grab a whole forest and manipulate it all at once! Want to grab a bunch of scenery along with the nearby buildings and move or destroy them all at once? Now you can! This works for scenery, for buildings, for loot items inside dungeons, and more!
    [h3]
  • Scenery groups[/h3] If you select multiple scenery items, you can now group them together! Grouped scenery items act as if they were a single scenery item. So if you've carefully built a whole stack of scenery objects, you can now group them together and move them as if they were a single object!
    [h3]
  • Duplicate[/h3] You can now make duplicates of most types of object, including all those mentioned above. Multiselect a building and the scenery around it and just duplicate the whole lot in a single go, to make it easier to set up new areas! Unlike regular 'move' commands, 'Duplicate' lets you place the duplicated objects into new regions!
    [h3]
  • Selection filtering[/h3] Accidentally grabbed more things than you intended? Use the toggle buttons in the multi info window to quickly trim your selection down to just the types of objects you'd intended to select.
    [h3]
  • Magic select[/h3] Okay, this one is kind of a secret, but since we're all friends here I'll tell you about it if you promise not to tell anybody else -- if you hold 'control' while clicking on a scenery object, magic select will automatically select all other scenery objects of the same type that are currently on-screen. Often very useful when you really just want to move the trees without moving the rocks!
    [h3]
  • Did somebody say 'performance'?[/h3] This build also contains some notable performance boosts for larger games! (which is
  • awfully* convenient, considering how much easier it is to place thousands upon thousands of scenery objects now!)


And of course, this build also includes a bunch of other unrelated bug fixes!

Now, it's worth noting that features like this which make it possible to quickly and easily create tens of thousands of objects are an absolute recipe for "Doctor, it hurts when I do this" performance issues, so it's only fair that I warn you that the amount of scenery you've placed into each region is going to become important during the next part of our development roadmap where your subscribers will start having to contend with your game's performance, so maybe don't go *too* far overboard with the prop placement? But hey, we're all friends here and if you want to make an MMO that requires a monster rig to run, then more power to you!

I have one more major feature I'm working on as part of this Creativity Spike, and I'm hoping to have it ready to go relatively soon, so with any luck we'll be back here talking again very soon!

In the meantime, if you want sneak peaks at what's up next or if you just want to chat and see what folks are creating, come join us on our Discord.

Thanks so much for your enthusiasm and support and especially for all of the feedback and bug reports, everyone; it really makes a big difference for us! Talk again soon.

-T