Bugfixes - v0.20.104
Hi folks!
Short one today with various bugfixes that I didn't want to delay until the upcoming "Progression" update:
...and of course, there's a whole bunch of other, smaller bugfixes in here, too.
And with that, I'm diving back into the Progression Update, which is turning into a larger (and more exciting!) change than I'd initially expected; more details soon!
-T
Short one today with various bugfixes that I didn't want to delay until the upcoming "Progression" update:
- Fixed the 'undo' of destroying elite monsters or monster zones to correctly also restore any quests targeting them that were automatically destroyed.
- Fixed the crash reporter ignoring presses of the "Don't Report" button. (I'm facepalming
- so* hard over this one! Big apologies, everyone!)
- Fixed scenery items not being placeable on dungeon walls.
- Fixed a possible crash if you used keyboard hotkeys to switch between editing tools while in the middle of using an editing tool with the mouse.
- Fixed some extremely rare issues which could very rarely occur during new map generation, resulting in invalid map layouts.
- Fixed a subtle bug which could result in structures inside a dungeon instance trying to modify pathfinding data when they shouldn't be doing that.
- Fixed several multithreading-related race conditions during the game loading process.
- Fixed a missing name string for the "Sinister Dungeon Entrance" model. Whoops!
...and of course, there's a whole bunch of other, smaller bugfixes in here, too.
And with that, I'm diving back into the Progression Update, which is turning into a larger (and more exciting!) change than I'd initially expected; more details soon!
-T