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MMORPG Tycoon 2 News

Maintenance patch

Hi, folks!

We've got a small new feature (not dungeons) that's about to go into test on our public 'test' branch; it required a change to our save data format, so this commit is rolling out to 'default' so that we keep save file compatibility between our 'test' and default branches.

(old saves will get converted into the new format when they're loaded for the first time -- you absolutely can continue to use your existing saves!)

Watch this space for details on the update within a few days!

-T

Patch Notes for 0.19.64

Just a small update today, with a couple UI fixes!

Updated in this build:
  • Fixed several UI bugs including a possible crash bug when editing non-printable text strings (this was most commonly strings of spaces; they're valid text but not technically
  • renderable*, so earlier builds had trouble figuring out where to put an insertion caret because there were no glyphs being rendered to hint at where it should go; now fixed so that correct caret positioning works even around invisible text characters like spaces!)
  • Unprintable unicode glyphs -- ones which don't exist in the game's font -- are now drawn as □ glyphs, to make them easier to spot and edit. (Previously, they had been drawn as spaces)
  • Fixed non-breaking-spaces being treated as unprintable glyphs.
  • Fixed a really subtle timing bug which could sometimes result in launcher screenshots (the game screenshots visible within the in-game desktop interface) being captured as pure black pixels instead of as a real game screenshot. Very glad to have finally found and fixed this one!


-T

Patch v0.19.61

Hi folks! This small update is a collection of patches for issues reported over the past few days. These fixes include:

  • Worked around an odd crash when loading certain older saved games into the new game architecture.
  • Fixed a crash-during-save bug which could rarely occur if you moved the camera around to look at characters who hadn't been in view when the save began.
  • Fixed movement prediction code for players around vehicles and vehicle depots.
  • Miscellaneous minor UI widget fixes and improvements, especially in text edit boxes.


Big thanks to everyone who reported issues, it made finding and fixing these a whole lot easier!

-T

Hotfix Hotfix -- v0.19.58

Whoops! A bug which made it difficult to place network gear was introduced in the previous hotfix; this tiny update fixes that bug!

-T

Hotfix v0.19.56

Hi folks! This is a quick hotfix build for a performance regression which slipped through in the recent v0.19.55 build. The performance regression mostly affected players with really large games or low-spec GPUs, and who had the Dynamic Batching video option enabled.

This fix should bring performance back under control for the folks affected!

Best,
-T