Patch notes - v0.17.247
Hi everyone! I'm now well and truly working on our next major update (the "Creativity Update", which will be followed by the Dungeon update); this one is a smaller update with various fixes and quality of life improvements in the meantime!
New in this build:
Thanks so much for your feedback, everyone! It always makes a huge difference! :D
-T
New in this build:
- Streamers now revisit your game each time you release a new major version update.
- Giant speedups to how long it takes to load big, complicated games.
- Vastly improve the navigation mesh that's generated around buildings, so that players can actually walk much much closer to the visible walls of buildings! This fixes all sorts of annoyances like buildings placed close against one side of a path blocking the entrances of buildings placed close against the opposite side of the path, and similar. Old saves will have their navigation meshes automatically rebuilt during the load to get this benefit.
- Fixes a broken title string on the save overwrite window.
- Fixes a crash bug when you select a character class which has quotes in its name. And unrelated to that, you can no longer put quotes into character class names (because we're going to start using them as filenames within the Creativity Update, so no more non-filename-legal characters allowed!)
- In preparation for the Creativity Update, hardened loading of scenery from saves so that we can better cope with save files that contain scenery models that aren't actually currently installed (perhaps due to having been saved in a version of the game which had different scenery models available).
- Fixes another situation where a character could accidentally use abilities on themselves when they meant to use them on another character. (This time, it was if you converted an ability which used to be a self-only heal into an attack which was supposed to affect enemies. Fixed!)
Thanks so much for your feedback, everyone! It always makes a huge difference! :D
-T