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MMORPG Tycoon 2 News

Patch notes - v0.17.247

Hi everyone! I'm now well and truly working on our next major update (the "Creativity Update", which will be followed by the Dungeon update); this one is a smaller update with various fixes and quality of life improvements in the meantime!

New in this build:
  • Streamers now revisit your game each time you release a new major version update.
  • Giant speedups to how long it takes to load big, complicated games.
  • Vastly improve the navigation mesh that's generated around buildings, so that players can actually walk much much closer to the visible walls of buildings! This fixes all sorts of annoyances like buildings placed close against one side of a path blocking the entrances of buildings placed close against the opposite side of the path, and similar. Old saves will have their navigation meshes automatically rebuilt during the load to get this benefit.
  • Fixes a broken title string on the save overwrite window.
  • Fixes a crash bug when you select a character class which has quotes in its name. And unrelated to that, you can no longer put quotes into character class names (because we're going to start using them as filenames within the Creativity Update, so no more non-filename-legal characters allowed!)
  • In preparation for the Creativity Update, hardened loading of scenery from saves so that we can better cope with save files that contain scenery models that aren't actually currently installed (perhaps due to having been saved in a version of the game which had different scenery models available).
  • Fixes another situation where a character could accidentally use abilities on themselves when they meant to use them on another character. (This time, it was if you converted an ability which used to be a self-only heal into an attack which was supposed to affect enemies. Fixed!)


Thanks so much for your feedback, everyone! It always makes a huge difference! :D

-T

Bugfix hotfix - 0.17.241

One of the crash fixes in the patch earlier today accidentally made it impossible to change the rewards on individual quests. This hotfix restores that ability!

Sorry for the inconvenience!

Bug fixes - v0.17.240

Fixes in this build:

  • Fixes a crash that was extremely rare on Windows and common on Linux, during or shortly after creating a new combat ability.
  • Fixes a crash if you're looking at an NPC's quest list while destroying the places that those quests were sending players to.
  • Fixes a crash if you select the last thing in a region's "Contents" list and then destroy it and then click on something else in the "Contents" list quickly enough.
  • Fixes a crash if you start editing an ability prefab and then delete the ability prefab with the editor still open and then try to save your changes to the ability prefab.
  • Improvements to animation logic.
  • Adds an explanatory note to the level selector widget when setting region levels, to explain how to select multiple levels.
  • Vastly improves the "Optimal DPS" calculation for classes to match the combat mechanics of Combat 2.0.


...and miscellaneous small adjustments here and there.

Thanks for your patience, folks! :D

Bugfix patch - v0.17.234

  • Fixes a potential game lockup if subscribers try to form a social circle somewhere where there isn't enough free space to form a social circle. (This was most common in tightly compressed towns with tight walls around them built right in a corner of a region. Many thanks to several folks who submitted save files demonstrating this problem!)

  • Removes two errant 'giant mushroom' models which were sitting on their side. They were accidentally added to the game during our recent rebuild of the scenery systems in preparation for Workshop support). If you've actually used either of those models, it'll be automatically replaced with a correct giant mushroom model the next time you load your save.

  • Fixed some misbehaviour that could happen if you tried to save a "Fireball" ability prefab and then also save a "fireball" ability prefab on a computer which uses a case-insensitive filenames.

...and a bunch of other smaller bug fixes!

Big thanks to everybody who has submitted bug reports and save files exhibiting problems; they make it much easier to track down and fix these sorts of problems!

Bug fixes - v0.17.233

New in v0.17.233:

  • Replaces the old "Castle" set dressing building theme with a new "Castle2" theme. Any "Castle" buildings in your save will be upgraded to "Castle2" the first time they're loaded.

  • Fixed an AI bug which caused subscribers to occasionally accidentally attack themselves when they meant to attack an enemy.

  • Limit frame rate to the monitor's supported FPS, even if vsync is disabled. (Stops the game from rendering at thousands of frames per second in light scenes, like the main UI, needlessly stressing out the CPU preparing frames that will never be seen)

  • Fixes a crash which could happen when deleting the percentage from a Protect/Weaken ability effect and then dropping focus on the text box.

  • Fixes a rare crash which could happen if players somehow decided that they wanted to travel to a spot outside of a building which is located in an unowned, inactive region.

  • Fixes the blinking text cursor to appear at the correct height in text edit boxes when they're empty (previously it was drawn as much as half a line below where it ought to have been drawn)

  • Fixes a rare crash which could occur when creating a very, very tiny monster zone.


...and assorted other small updates!