Patch to fix 7/27 bugs
Hello All,
One day we will become more professional developers. For now, we are just really passionate. As many of you have noticed, there were some bad bugs and made game play very difficult, confusing, or just weird. Thanks for being patient. The latest has been pushed addressing the following concerns/bugs:
As always, thanks for playing the game! Since yesterdays big release, we have seen 1136 unique players play the game! That is so amazing and we are very very happy to have so many active users. We are aware of a problem where many people play for a short time. This is probably due to not being able to find opponents to play with? Well, a new multiplayer engine is coming out from us, and that should rectify this greatly.
We are no where near perfect. We may still be missing a bug or two, or maybe a new bug we don't know about. We are all ears and eyes. If a bug happens, feel free to post it on the forums, or in a private chat, or anywhere. If it happens during a game, please hit "save replay" and send me the replay.
replays found here: c:\Program Files (x86)\Steam\steamapps\common\Eleven Table Tennis VR\Assets\Recordings
i'm found here
[email protected]
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also, we have started a discord. Feel free to join and chat with us and each other:
https://discord.gg/s8EbXWG
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additional patch at 4am EST 7/29
Also, starting from this
One day we will become more professional developers. For now, we are just really passionate. As many of you have noticed, there were some bad bugs and made game play very difficult, confusing, or just weird. Thanks for being patient. The latest has been pushed addressing the following concerns/bugs:
- Points being messy in MP. This was caused whenever your application would send your opponents both a "ball was hit" and "ball is resting on a surface" message. We have resolved this.
- Physics: we revamped the physics a bit with new fancy colliders. However, to anyone who knows Unity, we forgot to place the new collision code in the same script order as the old one. So, the main physics code was preceding the object update code...hence the ball appeared to lag into your paddle as you hit. This is fixed.
- People have commented on how the ball is hard to see in certain envs. Now there is a ball color selection. Don't forget to try black..it actually makes spin more visible! (note, ball color currently isn't transmitted to your opponent, or to the replay engine. We'll add it to the replay engine later, but not sure if we should force both people to use the same color ball. Environments are one thing, but ball color doesn't affect game play..just visibility, which is by preference.
- Related to visibility, the ball and the table surfaces have been updated to look more real. Sorry this took so long to do.
- In testing out the paddle collision, I noticed the ball going through the floor in some places in the studio. Then I read that apparently this was a known issue from before. Sorry for missing it, but it has been resolved.
- Many of you have noticed the sound going in and out and doing all sorts of wrong things. This had to do with the slightly spaghetti code for multi threading the physics. This has been fixed. The spaghetti code will be fixed at a later time. (there may be one or two weird situation that may occur, but it shouldn't affect game play...for example, I was rolling the ball a lot on my paddle, and it disappeared to the floor. I tried to recreate this for a few minute straight and it didn't happen again..so some very edge case, but not something you do in a game.
- We have adjusted the paddle colors to be less blinding.
As always, thanks for playing the game! Since yesterdays big release, we have seen 1136 unique players play the game! That is so amazing and we are very very happy to have so many active users. We are aware of a problem where many people play for a short time. This is probably due to not being able to find opponents to play with? Well, a new multiplayer engine is coming out from us, and that should rectify this greatly.
We are no where near perfect. We may still be missing a bug or two, or maybe a new bug we don't know about. We are all ears and eyes. If a bug happens, feel free to post it on the forums, or in a private chat, or anywhere. If it happens during a game, please hit "save replay" and send me the replay.
replays found here: c:\Program Files (x86)\Steam\steamapps\common\Eleven Table Tennis VR\Assets\Recordings
i'm found here
[email protected]
-----
also, we have started a discord. Feel free to join and chat with us and each other:
https://discord.gg/s8EbXWG
-----
additional patch at 4am EST 7/29
- added some small logging. If you have game score issues, please send me your log.txt file...along with ask your opponent to do that same. This file gets filled at the end of your game, and at the end of your playing session.
- added some failsafes for multiplayer.
- Fixed issue where the table color wasn't being saved
- Updated internal game version, so that people in the newest build, can't play people in an older build. Started with this build, it will also match up against a remote server to check that you have the latest version (surprised steam doesn't offer this by default).
Also, starting from this