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Eleven Table Tennis News

0.176.0 - some fixes, more logging


0.176.0
-Added more logging
-adding functionality that when logs are sent, they are sent all together. Hypothetically this may cause frame skips in some cases, but it should also help me find the cause of issues and fix them faster since it will be the full picture since launch
-added sanity check+fix against loose tracked objects
-re-enebled oculus button to reset
-removes a bit of code that kept reacting to setting connections closed over and over.
-added a bunch of extra one-time-fire room position logging, as there are STILL people with issues :(

0.175.2 - Various fixes, more logging


0.175.2
-fixed UDP initialization issue with server reconnect
-added a lot of various logging
-apparently fixed the RiftS through Steam, using Oculus SDK issue a user was having
-updated recentering logic to put 750ms delay between various headset events and auto recentering (quest bug)
-room positioning bug fixes, re-enabled limit range, and added code to force vertically aligned rotations only (though one user said it still acted weird, but i'm troubleshooting that)
-added a send log step through process to help collect information
-added fix that caused frame skips for non english languages
-added ability for me (the developer) to inject a ball machine into a multiplayer session. This could would end up being used later by users, but i’ve added this to troubleshoot a particular user’s tracking/forehand issues.
-while i figure out why the server isn't sending a proper leave-room message, when you press "exit room" it will (should) now severe all user connections..so no more users being visible to you after you leave the room.

Update:

aaand more loggin

Another patch (probably not last)

Every day I'm gathering bugs and fixing them, so there will likely continue to be nightly patches until the bugs found significantly decreases.

As before, I have added the send log button into the game.

Thank you so much for everyone who has sent logs and followed up with an explanation via email /discord

v 0.172.1

-chalet table color
-removed disable logging button for now
-fixed match round info display
-disconnected table functionalities from table visuals
-wall mini game table is now correctly colored
-fixed issue with ai target not working in chalet (and perhaps in arena)
-added a bunch of log entries to capture more detail to solve the issues that people have been sending me logs for.
-removed inter point delays as they were causing issues when people were rushing
-don't show elo if not showing name
-disabled spot lights in arena for quest 1 users due to performance issues

Various small fixes

version 0.171.0
-fixed post match ui issue that might have been causing problems
-ball machine preset text color
-ELO rating on the table near the names
-fixed frame rate label on quest
-fixed some log sending details
-server side relay fail metric fix
-added log code that posts settings to help me debug room position issues
-set a fall back room position reference to see if that helps with some users getting spawned in weird places


4:34pm
-just added more logging. some users aren't able to start the match, but I don't see why yet..but I'll keep adding logging until I do - then fix it :D

Big Logging update



-fixed ui post match issue (not sure if it was causing any problems)
-fixed issue that prevented logging once logging was sent to the server
-fixed steam startup free issue
-added a giant send logs button.

WHENEVER YOU ENCOUNTER AN ISSUE IN THE GAME. ESPECIALLY MULTIPLAYER.
Please press this button, and then send the email to
[email protected]

This will trigger not only your own system to send the logs, but also for anyone you are connected to to also send logs.

I need this to be able to track down the bugs and solve them, and many of the bugs people are reporting aren’t perfectly reproducible so far.

-reconnected oculus room reset button
-removed (don’t use oculus reset button message)

-update avatar system, hopefully no more grey avatars...but i still think sometimes it could completely mess up loading the oculus avatar..still looking into this