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Beta v.2.13.j Update

[h2]ːmpn_engiː Beta [2.13.j] ːmpn_engiː[/h2]
[You can access this build from the **releasebeta** Branch on Steam]

[h3]TWEAKED[/h3]
⦁ Sludgethrower offhand grip point wasn't oriented correctly.
⦁ The Bext_short_1 barrel extension's connection point wasn't connected properly.

[h3]MODDING[/h3]
⦁ ``Keycard`` on MadCard_Execute would only accept Items/Collectibles (keycards, c4, etc), but has been expanded to accept equipped weapons too (like the Clockwork Sword vs the S3LF-Eater). Set your Execution MadCard's ``CheckOffHand`` value to true if you don't want only the main hand to be checked for the weapon.
⦁ Added the AddTraits, AddBehaviors, RemoveTraits, and RemoveBehaviors arrays to the Character Marker in the SceneTools project. These let you add some versatility to individual characters beyond their default Traits and Behaviors found on their MadCard.
⦁ The SpawnEnabled boolean is now usable by the Squad spawner (instead of just the Character spawner). Likewise, the Zone Spawner now allows Squads instead of just Characters.