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  3. Update [1.41.f] Patch Notes

Update [1.41.f] Patch Notes

DISABLED: Steam Achievements until we can develop those further.
ADDED: SFX sweetener when a room goes unlocked after clearing it, to remind you it's time to move on.
TWEAK: Binary Sword now breaks into a smaller version of itself, before then breaking into a hilt. Jeb now starts with that broken version by default, but can be assigned the full Binary Sword on replays as a loadout.
FIXED: Story characters should reset stats to normal if playing them in a stage. This ought to fix the post-credits cutscene issue with Jeb losing telekinesis.
FIXED: Smoothed out transition between emote animations. Interrupting one emote for another would often cut awkwardly and immediately into the next animation.
FIXED: Damage Tick wouldn't show for the attack that killed your target.
FIXED: Commanding squadmates to pick up weapons won't result in them trying and failing anymore.
FIXED: Units will swap out of weapons they've depleted.

AI UPDATE:
-More aggro the more enemies targeting them
-Finds a spot to attack from that is opposite where melee attackers are coming from
-Can push through crowds if they HAVE to move through them
-Smarter dodge (always snap first if it's a combat dodge)
-Dodge out of crowds when surrounded by melee attackers
-No more walking (instead of running) in combat when melee threats are near
-Can juke enemies by making enemies attack sooner than they want to.
-Will dodge away from exploding barrels