Update [1.41.k] Patch Notes
ADDED: Voices volume slider.
TWEAK: SFX added to Face Picker and Fence stores.
TWEAK: Squadmates will avoid running into dinner bells. This may conflict with how they pathfind, but that seemed like the better alternative.
TWEAK: Better Acro XP the lower your Acrobatics core skill.
TWEAK: Squadmates will abandon a target the moment they're dead. No more wasted bullets.
TWEAK: A few changes to Gil to make him easier.
TWEAK: Wider range of mid-tier weapons will persist in Arena.
TWEAK: Story squadmates are very inclined to evade grapples. They'll nearly always do it unless stunlocked.
FIXED: Sheriff stage starter ACTUALLY fixed this time.
FIXED: Sometimes, out-of-bounds zones would exclude certain enemies forever (such as when entering into the area via a door). An added safeguard should prevent this type of soft lock in the future.
FIXED: Phobos ghosts agro again.
FIXED: Hiring/Firing a recruit that was just called in but doesn't exist on the map will now properly remove that recruit from the pool.
FIXED: You can quit out of the Truck Chase stage without the game sending you back to the Story Campaign intro cutscene.
FIXED: Squadmates will do a better job avoiding and staying out of Dinner Bell alarms.
FIXED: Slaughter Time audience could become unaffected by volume settings.
NOTE: The mute button for voices doesn't work, it'll be in the next build.
TWEAK: SFX added to Face Picker and Fence stores.
TWEAK: Squadmates will avoid running into dinner bells. This may conflict with how they pathfind, but that seemed like the better alternative.
TWEAK: Better Acro XP the lower your Acrobatics core skill.
TWEAK: Squadmates will abandon a target the moment they're dead. No more wasted bullets.
TWEAK: A few changes to Gil to make him easier.
TWEAK: Wider range of mid-tier weapons will persist in Arena.
TWEAK: Story squadmates are very inclined to evade grapples. They'll nearly always do it unless stunlocked.
FIXED: Sheriff stage starter ACTUALLY fixed this time.
FIXED: Sometimes, out-of-bounds zones would exclude certain enemies forever (such as when entering into the area via a door). An added safeguard should prevent this type of soft lock in the future.
FIXED: Phobos ghosts agro again.
FIXED: Hiring/Firing a recruit that was just called in but doesn't exist on the map will now properly remove that recruit from the pool.
FIXED: You can quit out of the Truck Chase stage without the game sending you back to the Story Campaign intro cutscene.
FIXED: Squadmates will do a better job avoiding and staying out of Dinner Bell alarms.
FIXED: Slaughter Time audience could become unaffected by volume settings.
NOTE: The mute button for voices doesn't work, it'll be in the next build.