Update [1.39.e] Patch Notes
ADDED: New shape for the Disquieted mask, in case you need a version that fits with hoods.
ADDED: Zeds now have their own takedown animation versus Brute-sized opponents.
TWEAK: Pathfinding tweaked to allow characters to nudge each other out of the way a little more freely. We hope this doesn't create issues, but keep your finger over the bug report button just in case.
TWEAK: Some Takedowns would launch enemies further the bigger they are. The game will now adjust your and their animation speeds to stop this from happening.
TWEAK: Non-bot NPCs that are struck by melee will not shoot their firearms until after a brief timer has passed.
FIXED: We're cleaning up old, obsolete pieces of clothing. The Disquieted origin was using one of them.
FIXED: Small issue with Hireling gear reappearing in the inventory after it was supposed to be destroyed.
FIXED: Thrown melee/ranged weapons weren't benefitting from the damage powerup.
FIXED: Face Picker wasn't properly updating your default face until you left the scene.
ADDED: Zeds now have their own takedown animation versus Brute-sized opponents.
TWEAK: Pathfinding tweaked to allow characters to nudge each other out of the way a little more freely. We hope this doesn't create issues, but keep your finger over the bug report button just in case.
TWEAK: Some Takedowns would launch enemies further the bigger they are. The game will now adjust your and their animation speeds to stop this from happening.
TWEAK: Non-bot NPCs that are struck by melee will not shoot their firearms until after a brief timer has passed.
FIXED: We're cleaning up old, obsolete pieces of clothing. The Disquieted origin was using one of them.
FIXED: Small issue with Hireling gear reappearing in the inventory after it was supposed to be destroyed.
FIXED: Thrown melee/ranged weapons weren't benefitting from the damage powerup.
FIXED: Face Picker wasn't properly updating your default face until you left the scene.