Update [1.39.h] Patch Notes
ADDED: Melee and Unarmed now ignore a flat percentage of an enemy's armor value. This percentage increases as your Lethality and Force subattributes grow, respectively.
TWEAK: Option menu audio sliders now snap to whole numbers. No one needs a decimal worth of volume change.
TWEAK: Your hirelings will attempt to evade the weapon boxes (and thus their explosions) spawned into Slaughter Time.
TWEAK: Changes to how NPCs decide to dodge obstacles and sniper fire. They were also sometimes dodging when they shouldn't.
TWEAK: Small changes to Disquieted teleport so you don't end up in ridiulous places.
TWEAK: Squadmates who die in the Sleepwalker mission won't end up in the medbay.
FIXED: Contract 4 would crash after load.
FIXED: Slaughter Time floors weren't allowing the Disquieted teleport to work.
FIXED: Music would turn off after adjusting its volume.
FIXED: Hirelings who died on a mission but received enough XP on a previous wave to level up, will now do so.
FIXED: Assigning weapons to a character who doesn't appear in a stage with you would cause the item to vanish forever.
TWEAK: Option menu audio sliders now snap to whole numbers. No one needs a decimal worth of volume change.
TWEAK: Your hirelings will attempt to evade the weapon boxes (and thus their explosions) spawned into Slaughter Time.
TWEAK: Changes to how NPCs decide to dodge obstacles and sniper fire. They were also sometimes dodging when they shouldn't.
TWEAK: Small changes to Disquieted teleport so you don't end up in ridiulous places.
TWEAK: Squadmates who die in the Sleepwalker mission won't end up in the medbay.
FIXED: Contract 4 would crash after load.
FIXED: Slaughter Time floors weren't allowing the Disquieted teleport to work.
FIXED: Music would turn off after adjusting its volume.
FIXED: Hirelings who died on a mission but received enough XP on a previous wave to level up, will now do so.
FIXED: Assigning weapons to a character who doesn't appear in a stage with you would cause the item to vanish forever.