Update [1.35.c] Patch Notes
-Added: Odiums have their own unique attacks added in. They'll be a lot less brutal, too.
-Tweak: Nexus Soldats have two instead of three corpus, but now they're a bit faster than they were before.
-Tweak: Punching Bag toy wasn't really responding to impacts.
-Tweak: Small adjustments to how some enemies spawn in Facility to keep them from getting stuck out of view.
-Fixed: Zeds looked goofy when holding a gun, and it could screw up attack positioning and likelihood.
-Fixed: Some bonuses from armor weren't being added or removed correctly.
-Fixed: Could get stuck in Mag Bandit's second fight if knocked out of the stage.
-Minor: Dead squadmates would show as healed after the end of any checkpoint in Arena.
-Tweak: Nexus Soldats have two instead of three corpus, but now they're a bit faster than they were before.
-Tweak: Punching Bag toy wasn't really responding to impacts.
-Tweak: Small adjustments to how some enemies spawn in Facility to keep them from getting stuck out of view.
-Fixed: Zeds looked goofy when holding a gun, and it could screw up attack positioning and likelihood.
-Fixed: Some bonuses from armor weren't being added or removed correctly.
-Fixed: Could get stuck in Mag Bandit's second fight if knocked out of the stage.
-Minor: Dead squadmates would show as healed after the end of any checkpoint in Arena.