Update [1.35.b] Patch Notes
-Tweak: Facility stage has better blockers to prevent Soldats from appearing in areas where they shouldn't.
-Fixed: Camera will properly zoom in at times when it should have.
-Fixed: Squadmates couldn't be commanded to use an Interactive object (computer terminals, etc) if they were already standing on it.
-Fixed: Some fall-to-death areas weren't applying damage or corpus loss correctly.
-Fixed: Story Campaign's unlockable MERC Uniform was referencing a broken object, and wouldn't work.
-Fixed: Nexus Core units like to stick to their leader, but would insist on doing this when assigned to guard a point.
-Fixed: Squadmates swap weapons again when they run out of ammo.
-Fixed: Camera will properly zoom in at times when it should have.
-Fixed: Squadmates couldn't be commanded to use an Interactive object (computer terminals, etc) if they were already standing on it.
-Fixed: Some fall-to-death areas weren't applying damage or corpus loss correctly.
-Fixed: Story Campaign's unlockable MERC Uniform was referencing a broken object, and wouldn't work.
-Fixed: Nexus Core units like to stick to their leader, but would insist on doing this when assigned to guard a point.
-Fixed: Squadmates swap weapons again when they run out of ammo.