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MADNESS: Project Nexus News

Update [1.39.g] Patch Notes

ADDED: Our beloved Dr. Crackpot has his own voice set!
FIXED: G03LMs will stun after five hits again. This comes with another streamline to the code.
FIXED: Contract 3 had an odd crash that should be good now.

Update [1.39.f] Patch Notes

ADDED: Couple new swatches.
TWEAK: Industrial Sector touched up with more MERC branding.
TWEAK: Bandit gear will all now colorize.
TWEAK: More adjustments to the pathfinding system.
FIXED: The shipping container floors of Fast Track (Car #2) were preventing the Disquieted from teleporting.
FIXED: The no-shooting-while-hit-by-melee tweak was causing enemies not to shoot whatsoever until struck at least once.

Update [1.39.e] Patch Notes

ADDED: New shape for the Disquieted mask, in case you need a version that fits with hoods.
ADDED: Zeds now have their own takedown animation versus Brute-sized opponents.
TWEAK: Pathfinding tweaked to allow characters to nudge each other out of the way a little more freely. We hope this doesn't create issues, but keep your finger over the bug report button just in case.
TWEAK: Some Takedowns would launch enemies further the bigger they are. The game will now adjust your and their animation speeds to stop this from happening.
TWEAK: Non-bot NPCs that are struck by melee will not shoot their firearms until after a brief timer has passed.
FIXED: We're cleaning up old, obsolete pieces of clothing. The Disquieted origin was using one of them.
FIXED: Small issue with Hireling gear reappearing in the inventory after it was supposed to be destroyed.
FIXED: Thrown melee/ranged weapons weren't benefitting from the damage powerup.
FIXED: Face Picker wasn't properly updating your default face until you left the scene.

Update [1.39.d] Patch Notes

TWEAK: New rifle ammo types added to workbench, others modified.
TWEAK: The Massive origin has a new defensive takedown when they're targeted by enemies, which should stop them from taking painful hits from Orderlies, Patients, Zeds, and other grabby opponents.
TWEAK: Enabling/disabling of the HUD has been generally cleaned up.
TWEAK: More precautions to prevent enemies from attacking you while you're in a finisher attack.
TWEAK: Moving Target Acrobatics skill now has Tactical Novice as a prerequisite.
TWEAK: As a general rule, a character cannot be stunlocked by an attacker that is some degree smaller than them. Many enemies already had hard rules regulating whether or not they can be stunlocked, but this will help cover the Massive's gradual growth.
TWEAK: The Foundry has been made easier: MERC Gunners only spawn as a boss unit on the final waves of the second and third checkpoint, and the Captains are moved to Infinite Waves only.
FIXED: The Massive origin could leap into outer space under the right circumstances. They could also leap outside the boundaries of the stage, and would take damage when landing.
FIXED: Small issue when calculating damage dealt by H2H bonuses.

Update [1.39.b] Patch Notes

ADDED: Smiley texture for Disquieted Mask.
TWEAK: We're testing giving the Massive the AAHW Half-Mag's charge-up punch, as well as a "Hulk Leap", mostly to get around the stage more quickly, but also because it's cool. Use your charge-up attack to unleash both.
TWEAK: Big Weapons skill was priced over where it ought to have been.
TWEAK: Revolvers had ludicrous armor piercing.
FIXED: Disquieted Mask was terribly expensive to colorize due to an antiquated pricing convention.
FIXED: Disquieted was teleporting into ramps during melee attacks.
FIXED: Disquieted Free Execute skill wasn't working.
FIXED: Music no longer cuts out after transitioning between scenes.