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MADNESS: Project Nexus News

Beta + DEMO Update [1.32.d] Patch Notes

-Tweak: Certain weapons won't blade-lock you with enemies. Chains, broken hilts, that sorta thing.
-Tweak: Improvements to GPU Instancing on blood splats (aka, fewer draw calls and thus better GPU performance)
-Fixed: Gore wasn't working for firearms.
-Fixed: Turrets were waking each other up repeatedly in Sleeper Labs because they were noticing the other turrets were awake, over and over.
-Demo: Bossfight music should be back in!

DEMO Update [1.32.b]

Hey there friends! In the very wee hours of the morning today, Swain pushed an update to the demo! In the update you'll find all sorts of bug fixes and improvements, as well as all the tweaks, changes and quality of life improvements we've been pushing to the main game over the past several months (which you can read in the lovely patch notes we've been putting out.)

To download the demo, head on over to the store page and look for the 'Download PC Demo' button on the top of the information sidebar on the right side of the page.




As always, any and all feedback and bug reports are very much appreciated. Other than that, have fun and keep on truckin'!

Update [1.32.c] Patch Notes

-Added: Deimos joins the loading screen.
-Added: Two new T-shirt/Pants outfits, and some fixes to others.
-Added: Be careful, Church & Jorge don't like being knocked down.
-Fixed: 8th wave of Fast Track on the final checkpoint (aka Infinite) was inaccessible.
-Fixed: Bike chain SFX are back.
-Fixed: Broken glass on some Science Tower enemy rapel spawners fixed.
-Fixed: No more frozen characters who die, fall off of platforms, and return again.
-Fixed: Having a melee combo already triggered when getting hit would force you into a Charge-Up (Power) Attack when you recovered.
-Fixed: Fingerless gloves weren't supposed to be colorizable (yet). Maybe you'll stop seeing them reset now?
-Fixed: Upped the collision detection on powerups so they don't fall through the floor.

Update [1.32.b] Patch Notes

-Added: Fast Track (the train stage) has been updated with a new car, a flashy front engine, and an updated existing car. CHOO CHOO.
-Added: Jorge has his voice lines! He and Church will also more reliably charge into one another when trying to get you.
-Tweak: Arena enemies won't randomly spawn with shields.
-Fixed: Spawning enemies into the Gas Station resolved.

Update [1.32.a] Patch Notes

-Feature: Heavy attacks operate as sweep attacks now. Damage bonus has been reduced, but now your heavies can smash multiple opponents (albeit with reduced damage). Mega large weapons are unaffected.
-Tweak: Follow Through skill changed. Slashing weapons deal full damage to all enemies hit with your heavy swing. Gave this skill to the Story protagonists.
-Fixed: Enemies that are supposed to have infinite ammo should actually have it again.
-Fixed: Some dumb stuff with shurikens that I did. Also, their looping audio will properly end when they stop flying.
-Test: Falling damage negated if you just entered ragdoll. Should prevent losing corpus if an enemy's hit knocks you down, only for the floor to kill you.