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Version 1.11

Minion Masters!

The Zealots of the Burning Fist have made their way to the jungles of Jadespark to join the fight! Log on to Minion Masters within a week of this patch and receive a free copy of this brand new Supreme Card! We’ve also got a set of big balance changes coming up aiming to significantly shake up the metagame, primarily by way of targeting low-cost “cycle” cards.

New Card - Zealots of the Burning Fist




[h3]A copy of this card is available to all users for free if they log on from the 26th of March to the 2nd of April. Don’t miss out![/h3]

The Zealots of the Burning Fist are battle hardened soldiers of the notorious Order of the Burning Fist and are loyal to High Inquisitor Ardera, fighting with a reckless abandon that demonstrates little care for their own safety. This fervor allows them to hit harder than the regular Warrior, dealing 100 damage instead of the regular 70, but it comes at a price - With each attack, they lose 10% of their own health. But that's not all - If you only control one Zealot, it gains Rage and Haste, capable of outputting massive damage if they aren't handled with care.

Balance


Developer Comments The main idea behind this set of changes is to re-balance the value of one drops. We currently feel that the mana slot offers far too much value for what should be primarily included in your deck for the cycling value, and we generally want 1 mana cards to be on the same power level as a Mana Puff.

There's a lot of interesting play space in both the control style and bridge grab metagames, and we believe that by removing the efficiency that most 1 mana cards have, we can create a more diverse spectrum of choices for players to make when it comes to those elements.

Additionally, these changes are going to help pave the way for an upcoming Wild Cards rework we’re planning to do. You can expect to hear more news about this very soon.


Illusory Cleaver
  • Damage 20 > 10


Nether Bat
  • Mana Cost 1 > 2
  • Damage 20 > 35
  • No longer has a reduced Aggro range


Screaming Scrat
  • Mana Cost 1 > 2
  • Damage 60 > 100
  • Health 60 > 100
  • No longer shares properties with Armored Scrats


Sewer Scrat
  • Mana Cost 1 > 2
  • Poison Duration 5 > 3
  • Now an Armored Sewer Scrat. Turns into a regular Sewer Scrat once the Barrel Shield is broken (See: Armored Scrats)


Armored Scrats
  • Rework: Turns into a Scrat instead of dying
  • Damage 20 > 10
  • Developer Comments
  • Armored Scrats have always sat at an awkward position of being intended as slightly tankier, annoying minions to remove, but we felt they haven’t ever been able to fulfill that role. We took some inspiration from our previous game Forced SHOWDOWN for this change, giving them an identity as a group of pesky scrats that will typically require more direct combat to remove.


AtG Drone x8
  • New Attack: Shoots 6 projectiles at random targets
  • Damage 30 > 10


Bats Bats Bats
  • Mana Cost 4 > 5
  • Duration 6 > 5
  • Developer Comments
  • This change primarily comes as a result of the significant increase in damage on the Nether Bat unit.


Blood Imps