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  3. 1.34 Release

1.34 Release

[h2]NEW FEATURE[/h2]

Coop Adventures are here! See this post for more details.





[h2]BUFFS[/h2]

Shars’Rakk Twins
  • Reworked: Now has a side A and B (like Void Brothers) - alternates between playing Succubus and Incubus.
  • Mana cost 8 > 6
  • Now gives Rage


Gor’Rakk Brutes
  • Reworked: Now has a side A and B (like Void Brothers) - alternates between playing Cleaver and Rammer.
  • Also summons an Illusion of the other side of the card.
  • Mana 8 > 6


High Inquisitor Ardera
  • Damage 27 > 30


Spirit Infusion
  • Mana cost 4 > 3


Puffs
  • Movement speed of Squire Puff, Heal Puff, Shroom Puff and Mana Puff 5 > 6


Gambler's Ball
  • Mana cost 4 > 3
  • Sacrifice cost 2 > 3


Zeppelin Bomber
  • Reworked: Scrat Swarm: instead of Haste, now summons an extra zeppelin bomber
  • Health 100 -> 80


Construct/Guardian
  • Now has Mana Surge


Shen's Storm Stick
  • Now cast 1 > 2 Shock Rocks for each charge.


Wrecked Walker
  • Reworked: Gain 1 Gn4t escort instead of mana reduction
  • Tech cost 60 > 40


Empowered Soul Stealer
  • Now has Rage
  • Reworked: Sacrifice (x): Gain 1 soul for each Sacrificed Slitherbound



[h2]NERFS[/h2]

Armored Escort
  • Mana 8 > 9


Morellia
  • Queen's Dragon Mana cost 9 > 10


Slithering Summons
  • Mana 6 > 5
  • Sacrifice (3): Minion gain Spirit


Stun Lancers
  • Now spawns horizontally


Gor'Rakk Gate
  • Mana 3 > 4
  • Voidborne Wound: Reduce mana cost by 1


Crossbow Dudes
  • AS 2 > 2.2


Ravager
  • Frenzy Threshold 66% > 50%


Ruby
  • Health 1000->900



[h2]FIXES[/h2]

  • Fixed an issue where card trigger activations would not be indicated by the UI.
  • Fixed an issue where xbox players would have issues claiming purchased DLCs.
  • Increased maximally permitted matchmaking range after having been in queue for a while in an effort to reduce queue times for outliers.
  • Fixed an issue with Emergency Tunneling not being removed from hand when Scrat Tunnels died.