1.38
[h2]NEW CARDS[/h2]


[h2]FEATURE UPDATES[/h2]
[h2]BUFF[/h2]
[h3]Volco[/h3]
[h3]A.I.M. Bot[/h3]
[h3]Bazooka Scrat[/h3]
[h3]Chief Ice Breaker Bolf[/h3]
[h3]Grasping Thorns[/h3]
[h3]Mar’Dred, Prince of Nightmares[/h3]
[h3]Priestess[/h3]
[h3]Rimargaal, Scourge of the Summit[/h3]
[h3]Sewer Scrat[/h3]
[h3]Shroom Puff[/h3]
[h3]Spiritmancer[/h3]
[h3]Sun Burn[/h3]
[h3]Wardancers[/h3]
[h2]NERF[/h2]
[h3]Morellia[/h3]
[h3]Ratbo[/h3]
[h3]Blood Pact[/h3]
[h3]Dragon Nest[/h3]
[h3]Gor’Rakk Brutes[/h3]
[h3]Mountainshaper[/h3]
[h3]Rimargaal’s Breath[/h3]
[h3]Sapphire Pebbles[/h3]
[h3]Scrapyard[/h3]
[h3]Shield-Captain Avea[/h3]
[h3]Zealots of the Burning Fist[/h3]
[h2]FIXES[/h2]
- Feng the Wanderer


- Rampant Growth


[h2]FEATURE UPDATES[/h2]
- Players who waste 3 mana in a row by being idle while at 10 mana will have a bot take over playing for them until they return. This is set to 10 mana wasted during mana frenzy. In a future patch we intend to implement similar functionality for players who disconnect or leave.
- Extended total permitted load time, in an effort to further reduce the chance of timeouts happening when loading into matches
[h2]BUFF[/h2]
[h3]Volco[/h3]
- While only one unit is affected by Burn the Bridge, damage increases by 100%
[h3]A.I.M. Bot[/h3]
- Tech cost for both activated abilities: 40 > 30
[h3]Bazooka Scrat[/h3]
- Damage: 225 > 250
[h3]Chief Ice Breaker Bolf[/h3]
- Attack Speed: 2.2 > 2.0
- Damage: 100 > 90
- Every third attack will Freeze the target.
[h3]Grasping Thorns[/h3]
- Damage: 200 > 220
- Duration: 8 > 10
[h3]Mar’Dred, Prince of Nightmares[/h3]
- Attack Speed: 2.0 > 1.8
[h3]Priestess[/h3]
- Will now stop to attack whenever there are no healable friendly units within her range.
[h3]Rimargaal, Scourge of the Summit[/h3]
- Rimefyre is now True Damage.
[h3]Sewer Scrat[/h3]
- Poison duration: 2.0 > 2.5
[h3]Shroom Puff[/h3]
- Reduced spawn area for Growthburst Shrooms, making it less likely that Shrooms spawn in a location that units can’t reach.
[h3]Spiritmancer[/h3]
- Mana Cost: 5 > 4
[h3]Sun Burn[/h3]
- Damage: 100 > 130
[h3]Wardancers[/h3]
- Health: 120 > 130
[h2]NERF[/h2]
[h3]Morellia[/h3]
- Book of the Dead: mana cost 0 > 1
- Skeletons Page: mana cost 1 > 0
- Drain Life Page: mana cost 1 > 0
- Forbidden Knowledge Page: mana cost 1 > 0
[h3]Ratbo[/h3]
- More Dakka now only considers own minions for its scaling damage.
[h3]Blood Pact[/h3]
- Damage transfer: 75% > 85%
[h3]Dragon Nest[/h3]
- Spawn interval: 5 sec > 5.8 sec
[h3]Gor’Rakk Brutes[/h3]
- Starts on the side with a Rammer and Illusory Cleaver instead.
[h3]Mountainshaper[/h3]
- Time required to gain 1 charge: 5 sec > 7 sec
[h3]Rimargaal’s Breath[/h3]
- Rimefyre is now True Damage.
- Damage: 200 > 180
[h3]Sapphire Pebbles[/h3]
- Range: 12 > 10
[h3]Scrapyard[/h3]
- Units with tech abilities no longer spawn with those abilities activated.
[h3]Shield-Captain Avea[/h3]
- Damage: 90 > 70
- Health: 500 > 450
[h3]Zealots of the Burning Fist[/h3]
- Damage 90 > 70
[h2]FIXES[/h2]
- Fixed an issue where Xbox would occasionally fail to save any data, including settings and adventure progress.
- Fixed Scrapyard spawning units with their tech abilities activated without consuming the appropriate tech. Scrapyard will now no longer spawn units with tech abilities activated.
- Fixed an issue with spectator puffs behaving weirdly in the streamer arena when both sides of a match have streamers.
- Fixed Burn the Bridges play animation.
- Fixed a stun related issue causing Zipp’s Zappinator to reset the powerup stacks.
- Fixed an issue where illusory units would revive from Tombstone as the normal version. Illusions no longer respawn with the Tombstone.
- Fixed the issue where Brutus and Terror Brutus would become untargetable after having been the target of a Wizard Puff’s on death effect
- Tweaked bridge control indicator lights on Sunken Temple to more accurately reflect the actual control area.
- Reduced number of particles and lights in Magma Court to make performance better at higher graphics settings.
- Adjusted the way colors are affected by post-processing for Tranquil Estate.
- Added production speed to the description for Dragon Nest.
- Fixed Damage calculation for Caged Prowler such that it will now spawn when it’s supposed to.
- Fixed a broken interaction between Sugilite Shield and Jing Long and Xiao Long’s phase shift ability.
- Fixed Valorian adventure master’s perk 1 card buff indicators.
- Fixed an issue where claiming victory chests in old adventures would appear on an incorrect pedestal.
- Fixed an issue where the retire button would disappear during a continued adventure run.
- Fixed the wrong arenas being used after a lost adventure run.
- Fixed a flow issue that allowed players to re-roll selections for the Double Up campfire option.
- Adjusted the spawn position of the Crystal Archers spawned by the And My Bow relic.