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1.49

[h2]NEW CONTENT[/h2]
Prime Sergeant Raddick









Rapid Response Reserves







[h2]BUFFS[/h2]

Milloween
  • Arcane Golem Health: 250 > 300
  • Arcane Missiles: Uses old targeting if nothing is in the are
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Shroomama Shumi
  • Copy health and damage: 65% > 70%
  • HP: 500 > 600
  • Dam: 60 > 70


Shroomer
  • Copy health and damage: 80% > 100%




[h2]REWORKS[/h2]

Armored Escort
  • Mana: 5 > 2
  • Rework: Give 2 friendly Minions in AoE Shield (4.5 range, targets closest to the center)
  • If you have 6+ mana, gain mana freeze (4) and the next ranged Minion you play is escorted by a Crystal Sentry with shield.


Bladestar
  • Damage: 120 > 130
  • Max damage instances: 10


Bounce Berry Flingers
  • Mana: 4 > 2
  • Count: 2 > 1
  • Remove Myriad bonus effect
  • Gain Growthburst Shroom


Future Past
  • Changes to a new card with each play, minimum 1 mana


Future Present
  • Mana: 10 > 9
  • Changes to a new card with each play, minimum 2 mana


Jade Flingers
  • No longer spawns a Shroom
  • Damage: 20 > 25
  • Attack Cooldown: 2.0 > 1.9


Jungle Jumble
  • Mana: 4 > 3
  • Can't gain cards that already exist in your deck


Once Bitten
  • Count: 2 > 1
  • Mana: 4 > 3
  • Werewolf has Rage


Valorian
  • Add Searing light to the deck every 25 secs




[h2]NERFS[/h2]

Apep
  • Totem cooldown: 25 > 30


Diona xbow trap
  • Half face damage


Elite Swarmer/Kurrrnath/Morgrul
  • Attack Cooldown: 1.1 > 1.2


Morgrul's Mark
  • Count: 6 > 5


Rocket Scrat
  • Damage: 90 > 80


Ruby
  • HP: 900 > 850


S.T.INT
  • Attack Cooldown: 1.2 > 1.3


Zipp’s Zappinator
  • Cooldown on More Zap!: 0 > 2 seconds




[h2]FIXES[/h2]
  • Fixed players experiencing more than usual matches against Bots.
  • Fixed Jade Flingers Death Prediction.
  • Fixed Milloween losing Arcane Charges when stunned.
  • Fixed Arcane Golem text issue.
  • Fixed Valorian Perk 3 healing too little.