New Expansion Malediction! All patch notes regarding version 1.28
Minion Masters!
Scrats…. Are… WHERE DID THEY GO? Oh no… does this mean the Scrat invasion is over?!
Masters, brace yourselves because the Scrat invasion is done and dusted but we have a new season screeching into Minion Masters and this time it’s going to be darker and scarier than ever!
We’re super stoked to introduce our newest expansion … Malediction!
[h3]Cards Added[/h3]


With this new expansion be prepared to enjoy new cards, balance changes and the reintroduction of Wild Cards!
Wild Cards will be now re-introduced but under certain conditions:
- Wild Cards will still remain unavailable in 1v1
- Wild Cards will be reintroduced in 2v2
- Introducing a “Copies Allowed” stat which will define the number of copies allowed for every card to 1, 2 or 3.
- For more information about the reintroduction of Wild Cards, check out our blog post here
[h2]Balance Changes![/h2]
Spirits
- Maximum Health Gain 300 > 400
- Minimum Health Gain 0 > 50
- Production time 4.5 > 4
- Production time 6.5 > 5.7
Priestess
- Speed 3 > 2
Fireball Dragon Ball Magma Storm Grasping Thorns T.A.A.S/H3LL-F1R3
- Damage 170 > 180
Smite
- Damage 150 > 180
Ardent Aegis
- Delay 4 > 3.5
- Healing 250 > 275
Rampage
- Cast Delay 2 > 1
Daggerfall Stunlancers
- Now have Call Slitherbound (1)
Bladestar
- Damage 100 > 130
Avea
- Quest Threshold 5 > 4
Healing Fireball
- Cast Delay 2 > 1.5
Chain Lightning
- Bounces 10 > 12
Defenso Chopper
- Health 500 > 450
Wrecked Walker
- Mana Cost 1 > 2
- Health 100 -> 150
- Outlander Tech: Spend 40 scrap to reduce cost by 1
Howling moon
- Now does true damage
- Mana Cost 8 > 9
Werewolf
- Attack cooldown 0.9 -> 1.0 seconds
All the below Cards will have the “No-Wild Card rule” thus only permitting using one of each of these cards in any deck:
- Bats Bats Bats
- Black Hole
- Blood Imps
- Brothers of Light
- Brutish Betrayer
- Clear Skies
- Crossbow Guild
- Demon Warrior
- Dragon Nest - Removed Mythic
- Fanriel
- Gambler's ball
- Groggy Woodsman
- Jing Long
- Lone Ranger
- Lone Wolf
- Mana Puff Madness
- Mountainshaper
- Netherstep
- Nyrvir’s Breath
- Once Bitten
- Red Golem
- Ritual Of Servitude
- Rock Rivals
- Scrap Yard
- Scrat Tunnel
- Shen Shock Stick
- Styxi
- Sugilite Shield
- Thelec
- Void Altar
- Wall
- Xiao Long
- Zap Shrine
All the cards below are going to be restricted to one Wild Card allowing for a total of two of each card in the deck:
- Arcane Ring
- Ardera
- Bridge Buddies
- Combustion
- Guardian
- Jadespark Watchers
- Leiliel
- Unholy Ground
- Wizard Puff
[h2]Bug Fixes[/h2]
- Fixed an issue with Vortex not getting a damage increase
- Fixed an issue with minions trying to attack others across the gap, which made Veilstalker
- behave incorrectly - Thank you Pom
- Fixed an issue with the emergency reposition tunnel spell being used in places where
- buildings are normally not allowed
- Fixed an issue with the red golem at exactly 1500 health not acting as intended
- Fixed an issue with Fanriel Stormcharge interacting incorrectly with the protection by Guardian - Thank you InCole
- Fixed an issue with Hypnotized Shield Guard of Light dashing across the map - Thank you chimaerok
- Fixed an issue with Boom Buggy not attacking properly - Thank you Matt
- Fixed an issue in 2v2’s showing +2 marksmanship buff from teammate Stormbringer’s perk 2 on unit placement preview - Thank you Pom
- Fixed an issue with Veilstalker Crystalline Dashing outside the arena - Thank you Matt
- Fixed an issue with different Volco skins being a different sizes
- Fixed an issue with the wrong Morellia using books - Thank you Pom
- Fixed an issue with Veilstalker jumping on stealthed units
- Fixed an issue with Veilstalker’s ability interacting incorrectly with root and stun
- Removed scrat tunnels from the random pool
- Fixed an issue with Miloween not getting extra sparks from certain spells
- Fixed an issue with Lychanthropy leaving poison clouds. - Thank you Pom
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