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Minion Masters News

Minion Masters 2.0 Announcement

As promised, we have more information to share about Minion Masters 2.0. Our team have been hard at work, and we can finally give you an update.

Minion Masters 2.0 Prologue will be released on Steam & Xbox this Winter!


What does it mean?
The Prologue is what we consider an “early access” for MM 2.0. Your game will automatically be updated to the new version, but in order to make sure we can make the game the best that it can possibly be, we are calling it a prologue as during this period, we will be collecting rigorous feedback and do our best to improve the experience.

In addition, it will herald the launch of the Runeshaper Master, which we are excited to finally release into the wild. We will also start unveiling a new big feature that will launch in the new year…

[h2]What about the mobile release?[/h2]
The mobile version will be released on January 16th! It will be available using your Netflix account on iOS and Android. Everything will be unlockable without any in-app purchases and without any ads.

[h2]We are doing a Minion Masters 2.0 Beta starting October 1st!
[/h2]
If you want to join us, please fill out this form: https://forms.gle/B4vwgTBLxDF46Bza9

You’ll receive an email with instructions if you are selected.

[h2]Last but not least: Plushy update! [/h2]
We’re making great progress on the Nyrvir The Fallen plushy with Makeship. Here is the latest mockup! What do you think?

1.50

Highland Hijinks

[h2]NEW CONTENT[/h2]

Frostberry Bearer






Highland Huntress






[h2]BUFFS[/h2]

Demon Warrior
  • Dam 75 > 90
Feng the Wanderer
  • HP 325 > 350
Ghast
  • Skeletons summoned gains Rush
Ghost Turret
  • HP 250 > 300
King Puff
  • Trick Swap CD 35 > 30
Magma Storm
  • Count 12 > 13
Nyrvir The Fallen
  • Nyrvir Slumbers dam 80 > 100
Slitherbound
  • Attack Cooldown 2 > 1.8
Snap Freeze
  • Freeze happens instantly
  • Mana cost 2 > 3
  • Dev notes: Snappy!




[h2]REWORKS[/h2]

Rapid Response Reserves
  • Alternate between opponents getting the buff
  • Dev notes: not really a balance change, but we think it makes it more fun.


Fireball
  • Dam 180 > 200
  • Master damage 180 > 100
  • Dev notes: We wanted to increase its usefulness as removal slightly while reducing its ability to "fireball face" enemies to death.


Grasping Thorns
  • On death, summon a Skeleton for each enemy Minion that died in it (Max 3)
  • Dam 240 > 150
  • Dev notes: We wanted to add some offensive capabilities to this defensive spell. Expect similar changes to defensive-only cards in the future.


Netherstep
  • Summons X Swarmers where minions are teleported to, where X is the amount of Voidborne cards in hand (Max 3)
  • No longer Invokes
  • AoE 3 > 4.5
  • Dev notes: We want to add even more offensive capabilities to this underplayed card that is still in line with its design.


Sapphire Pebble
  • Mana 2 > 1
  • Remove Myriad bonus
  • Throws its head on play, destroy self, grows a new Pebble after 5 secs
  • Damage 60 > 100
  • Health 100 > 50
  • Dev notes: We are not entirely happy with how Sapphire Pebble Myriad bonus works, as it both encourages you to play defensively and wait around with Sapphire Pebble in your hand. This version allows us to both retain the Myriad, reduce mana cost, add some offensive capability and try something a little different...


[h2]NERFS[/h2]

A.I.M Bot
  • Tech cost 30 > 35
Battle Shi-Hou
  • HP 400 > 350
Morellia
  • Book Cooldown 25 > 27
Shroomama Shumi
  • Shields can no longer trigger split
  • Dev notes: This opens up Shumi to be more useful outside of continuously shielding them. It's possible she needs a buff with this change, but we want to be careful so that she doesn't dominate again.



[h2]Fixes[/h2]

  • Fixed Nylora failing to auto attack in Mayhem and Adventures
  • Fixed Slitheress Diona's Ruffles not wearing the correct outfit when he enters the arena.
  • Fixed Burn the Bridge vfx going to the wrong bridge.
  • Removed Raddick from the random pool.
  • Fixed an issue with Ghast's description having two different cooldown values.
  • Fixed Shroomer not splitting with the correct health and damage %.

Hotfix

Masters!

We just published a hotfix.

  • Fixed Bounce Berry Flingers not having Myriad.
  • Fixed the Rapid Response Reserves scroll symbol.
  • Fixed Prime Sgt Rasczak's audio in the preview.
  • Fixed Jade Flingers' death preduction causing untargetable units.
  • Fixed Apep's perks giving the wrong card types.
  • Fixed Apep's perk 3 failing to apply the correct discount.
  • Fixed gaining future cards from future cards.


  • Shroomama Shumi max health 600 > 550


New version is 1.49.67451

1.49

[h2]NEW CONTENT[/h2]
Prime Sergeant Raddick









Rapid Response Reserves







[h2]BUFFS[/h2]

Milloween
  • Arcane Golem Health: 250 > 300
  • Arcane Missiles: Uses old targeting if nothing is in the are
a

Shroomama Shumi
  • Copy health and damage: 65% > 70%
  • HP: 500 > 600
  • Dam: 60 > 70


Shroomer
  • Copy health and damage: 80% > 100%




[h2]REWORKS[/h2]

Armored Escort
  • Mana: 5 > 2
  • Rework: Give 2 friendly Minions in AoE Shield (4.5 range, targets closest to the center)
  • If you have 6+ mana, gain mana freeze (4) and the next ranged Minion you play is escorted by a Crystal Sentry with shield.


Bladestar
  • Damage: 120 > 130
  • Max damage instances: 10


Bounce Berry Flingers
  • Mana: 4 > 2
  • Count: 2 > 1
  • Remove Myriad bonus effect
  • Gain Growthburst Shroom


Future Past
  • Changes to a new card with each play, minimum 1 mana


Future Present
  • Mana: 10 > 9
  • Changes to a new card with each play, minimum 2 mana


Jade Flingers
  • No longer spawns a Shroom
  • Damage: 20 > 25
  • Attack Cooldown: 2.0 > 1.9


Jungle Jumble
  • Mana: 4 > 3
  • Can't gain cards that already exist in your deck


Once Bitten
  • Count: 2 > 1
  • Mana: 4 > 3
  • Werewolf has Rage


Valorian
  • Add Searing light to the deck every 25 secs




[h2]NERFS[/h2]

Apep
  • Totem cooldown: 25 > 30


Diona xbow trap
  • Half face damage


Elite Swarmer/Kurrrnath/Morgrul
  • Attack Cooldown: 1.1 > 1.2


Morgrul's Mark
  • Count: 6 > 5


Rocket Scrat
  • Damage: 90 > 80


Ruby
  • HP: 900 > 850


S.T.INT
  • Attack Cooldown: 1.2 > 1.3


Zipp’s Zappinator
  • Cooldown on More Zap!: 0 > 2 seconds




[h2]FIXES[/h2]
  • Fixed players experiencing more than usual matches against Bots.
  • Fixed Jade Flingers Death Prediction.
  • Fixed Milloween losing Arcane Charges when stunned.
  • Fixed Arcane Golem text issue.
  • Fixed Valorian Perk 3 healing too little.

1.48

New Cards

[h3]Shroomama Shumi[/h3]






[h3]Shroomer[/h3]






BUFFS
Cowardly Imps
  • Attack Cooldown 3.5 > 3



Ghast
  • Resurrection animation duration -40%
  • Resurrection cooldown 3 sec -> 2.6 sec
  • Health 500 -> 550



Hypnotize
  • Slitherbind 1 > 2



Incubus
  • Teleport distance 10 -> 12



King Puff
  • Trick Swap cooldown 40 > 35



Magnetic Bombs
  • Blow delay 3 -> 2
  • Damage 90 -> 100



Net Blaster
  • Damage 50 > 60



Sanctum of the Cleansing Fire
  • Mana 4 > 3
  • No longer has Emp Army trigger



Spirit
  • Min health 50 > 75



Stormy
  • Delinked Zen-Chi flow from attack delay, reducing Zen-Chi flow effect delay to similar to monkey and shrine


Sun Burn
  • Damage 60 > 80



Jez'Ra the Voidmother
  • Health 675 -> 750



Zap Shrine
  • Stuns the closest 2 targets
  • Duration 16 > 12



REBALANCE
Demon Warrior
  • Activated from the 6th time it’s played > 4th time
  • Triple stats > double stats
  • Damage 100 -> 75



NERFS
Apep
  • Perk 1 cooldown 30 -> 33s



Ardera
  • Doesn't affect other Arderas
  • No longer Mythic



Blood imps
  • Attack Cooldown 0.9 -> 1



Harmful Souls
  • Damage 80 -> 70



Jing Long
  • Jump on cooldown when used with zen-chi flow (rather than instantly being able to jump away when used with zen-chi flow)



Musketeer
  • Attack cooldown 1 -> 1.1
  • Musketeer has been overperforming, this is primarily intended to make it less good against swarm



Prowler
  • Card Count limit 3 -> 2


Undying Skeleton
  • Damage 60 -> 50


Unholy ground
  • No longer roots ground units



Werewolf
  • Health 450 > 400



Zealots
  • Mana 6 -> 7
  • Berzerker Rage -> Haste + Rage