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  3. The Bus – Update 3.3 EA is now available

The Bus – Update 3.3 EA is now available

[p]Hello everyone,[/p][p][/p][p]Update 3.3 EA is now available. With this update, we’ve upgraded The Bus to Unreal Engine 5.6. This includes a new lighting setup, a new sky and weather system, an air pressure system for vehicles, and a complete rework of snow. We’ve also implemented general performance improvements and expanded the driving physics: vehicle friction is now influenced by the road surface and weather.[/p][p][/p][p]You can find all changes in detail in the full changelog below.[/p][p][/p][p]We’re also getting closer to release: The Bus launches on March 26, 2026 for PC, PlayStation 5, and Xbox Series X|S. Pre-orders are already available, and Xbox Series X|S pre-orders begin on March 4.[/p][p][/p][p][/p][p][/p][h2]Changelog 0.25.93060 EA[/h2]
  • [p]Updated: Unreal Engine to version 5.6[/p]
  • [p]Updated: FSR and DLSS[/p]
  • [p]Added: New sky and weather system[/p]
  • [p]Added: Snow across the entire map[/p]
  • [p]Added: Air pressure system for vehicles[/p]
  • [p]Added: Vehicle friction is now influenced by road surface and weather[/p]
  • [p]Fixed: Characters no longer teleport to 0,0[/p]
  • [p]Fixed: Characters no longer disappear after crossing traffic lights[/p]
  • [p]Fixed: Multi-display is now correctly activated via the pop-up when applying the setting[/p]
  • [p]Fixed: Rare crash when joining a server[/p]
  • [p]Fixed: Bushes no longer appear with green leaves in winter[/p]
  • [p]Fixed: The game now actually restarts when prompted[/p]
  • [p]Added: The game now waits for shader compilation when loading into the world[/p]
  • [p]Fixed: AI vehicles are reset if they flip over[/p]
  • [p]Fixed: Driver window sound in the VDL Citea LLE[/p]
  • [p]Fixed: Gear issues in the Galaxis Urban bus[/p]
  • [p]Fixed: Radio initializes correctly again for some players[/p]
  • [p]Fixed: Photo Mode fixes[/p]
  • [p]Fixed: AI wipers in multiplayer[/p]
  • [p]Fixed: Bug when displaying seat interactions[/p]
  • [p]Fixed: Folding seats in multiplayer[/p]
  • [p]Fixed: Warnings now disappear correctly on the multi-display[/p]
  • [p]Fixed: Driver visibility when re-joining a server[/p]
  • [p]Fixed: Doors no longer open in Arcade Mode when not at a bus stop[/p]
  • [p]Added: Missing buttons so tours can drive multiple lines[/p]
  • [p]Fixed: ATRON focus issues[/p]
  • [p]Adjusted: Reduced vehicle data transfer while driving in multiplayer[/p]
  • [p]Fixed: Multiplayer vehicle desynchronization[/p]
  • [p]Fixed: Construction site sounds were not muffled inside the vehicle[/p]
  • [p]Adjusted: Rattling sounds[/p]
  • [p]Fixed: Passengers did not adjust their walking speed in queues[/p]
  • [p]Fixed: Occasional crashes[/p]
  • [p]Adjusted: Prevented auto-assign for hidden keybinds[/p]
  • [p]Fixed: Keybind “Open All” now works even without door release enabled[/p]
  • [p]Added: Delay after assigning the first button to prevent double inputs[/p]
  • [p]Added: New option for software-based force feedback[/p]
  • [p]Fixed: Pedestrians and passengers were walking on the road[/p]
  • [p]Updated: DLSS[/p]
  • [p]Fixed: AI vehicle routing (pathing)[/p]
  • [p]Fixed: Level art fixes[/p]
  • [p]Optimized: Performance optimizations*[/p]
[p]*The impact of the performance optimizations may vary depending on your system, including hardware, installed software, and background processes.[/p][hr][/hr][p]Note: After updating, the first load may take longer because the game waits for shader compilation when loading into the world.[/p]