1. GTFO
  2. News
  3. PC Gamer: "You need teamwork, stealth, and steady nerves to survive co-op horror FPS GTFO"

PC Gamer: "You need teamwork, stealth, and steady nerves to survive co-op horror FPS GTFO"

Christopher Livingston of PC Gamer stopped by our booth at E3 to play GTFO - for the first time playable at E3. Here's some of the stuff he had to say about the game, and 7 minutes (!) of previously unseen gameplay of GTFO. Find the article in full here.

"The depths of GTFO are to be approached slowly and cautiously, with careful coordination between your team members. It's not a game for bursting boldly into unexplored chambers spraying bullets wildly: there simply aren't enough bullets for that. Ammo is scarce even from the start, and each area should be carefully combed for every last ammo pack and medkit, and then shared among the team depending on who needs it most."

https://youtu.be/c29boXcbGbo
"I had a great time with the level of GTFO I played: it's a tense and creepy horror shooter that blends long periods of tense exploration and stealth with sudden freak-out bursts of chaotic gunplay when that stealth doesn't go quite right."

Interview with Ulf Andersson

Right after landing in Los Angeles, Ulf Andersson, founder of 10 Chambers Collective and Creative Director of GTFO, visited Geoff Keighley at YouTube Live @ E3 to talk about GTFO and show some new gameplay. You can find the interview and gameplay footage here:
https://www.youtube.com/watch?v=798IMM0LQ7c

Stay tuned for even more news about GTFO during E3.