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New screenshots and information about GTFO



Follow the development of GTFO

We just wanted to give you a quick update on the development of GTFO. In short, we’re making great progress, and have made it easier for our community to follow the progress - through the publicly available roadmap, Q&As with the developers on our official Discord and a more active Twitter feed. We hope you appreciate our initiatives to invite you into the development process! We try to be as transparent as we can to give our community an understanding of what we’re actually working on from week to week.

(Click the image for high-res)

Since we’re such a small development team, your feedback and help during this process is important and we’ve already started integrating some of your suggestions in the game: You requested reload animation, so we’ve added them. Some of you thought the HUD cluttered the screen, so we’ve made it sleeker - and as always, get in through via Discord, Steam Forum or Twitter and let us know what you think!


We’re getting closer to the alpha testing phase

It’s finally summer in Sweden and we get our (very limited) share of sunshine. The team has been working hard and now needs some well-deserved vacation time, to hang out with family and gather that extra energy needed to finally push GTFO into the alpha testing phase. Until then, we want to share some new screenshots showing some of the recent progress we made!



(Click the image for high-res)

Have a nice summer, and see you down the Complex later this year!