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GTFO PATCH NOTES - 2019-12-19



Hello all,

Before we take some much-needed vacation, we are pushing out a patch for you all (see change list below). The most important part of this is addressing the bug where you don't get extracted correctly.

At the same time, we want to take the opportunity to thank you all for playing GTFO! To have you on our Early Access journey towards Version 1.0 means the world for us. Thanks for helping us doing what we love! And we promise you; we're just getting started.

Thank you for your support,
10 Chambers Collective


[h2]CHANGE LIST[/h2]
  • Potential fix for clients not extracting correctly & not getting completions.
  • Added basic controller support.
  • Added fallback fonts for Cyrillic, Korean, Thai, Chinese, and Japanese characters.
  • Target framerate option will show "infinite" instead of -1
  • Vertical FOV setting will also print the horizontal FOV you will get with the current aspect ratio
  • Added settings for crosshair opacity and enemy hit indicator opacity.
  • Improved placement check on various surface types for sentry gun and trip mine




[h3]And of course - we wish you all happy holidays and a happy new year![/h3]