Major GTFO update: Rundown 003 / The Vessel is NOW AVAILABLE!
[h3]Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE! [/h3]
As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.
To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!
If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.
You can find the patch notes below.
[previewyoutube][/previewyoutube]
[h3]We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe![/h3]
[h2]Rundown 003 / The Vessel[/h2]
[h3]New Features:[/h3]
[h3]Bug Fixes:[/h3]
[h3]Weapon Tweaks & Consumables: [/h3]
Removed "Rundown specific weapons" for Rundown 2:
Burst Rifle
Machine Pistol
Machine Gun
Added "Rundown specific weapons" for Rundown 3:
Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle
Pistol:
Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload
Shotgun:
Reduced ammo capacity
Reduced magazine size
DMR:
Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size
Combat Shotgun:
Increased damage
Increased magazine size
Assault Rifle:
Increased Ammo capacity
Revolver:
Increased ammo capacity
Sniper:
Greatly increased damage
Reduced ammo capacity
As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.
To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!
If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.
You can find the patch notes below.
[previewyoutube][/previewyoutube]
[h3]We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe![/h3]
PATCH NOTES / CHANGE LIST
[h2]Rundown 003 / The Vessel[/h2]
[h3]New Features:[/h3]
- Added 7 new expeditions
- New subcomplex: Lab
- New enemy variations
- New gear & consumables
- New surprises in-game that will most likely kill you
[h3]Bug Fixes:[/h3]
- Map now auto-centers on Player (you can disable this in settings)
- Fixed ability to duplicate items (e.g. Power Cell)
- Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
- Fix for chat log not being reset between games
- Fixed various spelling errors
- Various fixes for safe spots & exploits in levels
- Fix for friendly fire crosshair getting stuck
- Added a delay to the REACTOR_VERIFY fail sequence
- The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
- Fix for Settings file resetting when updating
- Added Friend ID code on Settings page (Press ESC when in level to see it)
[h3]Weapon Tweaks & Consumables: [/h3]
Removed "Rundown specific weapons" for Rundown 2:
Burst Rifle
Machine Pistol
Machine Gun
Added "Rundown specific weapons" for Rundown 3:
Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle
Pistol:
Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload
Shotgun:
Reduced ammo capacity
Reduced magazine size
DMR:
Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size
Combat Shotgun:
Increased damage
Increased magazine size
Assault Rifle:
Increased Ammo capacity
Revolver:
Increased ammo capacity
Sniper:
Greatly increased damage
Reduced ammo capacity