Major GTFO update: Rundown 004 / Contact is now available, adding matchmaking!
[h2]Our biggest update yet is now available, get ready for Contact! [/h2]
Read more and see the trailer below. As usual, you can find the change list at the bottom!
[h3]What does the new Rundown 004 / Contact include?[/h3]
We hope you enjoy this new Rundown! Stay safe and wash your hands.
[previewyoutube][/previewyoutube]
[h2]Rundown 004 / Contact[/h2]
[h3]New Features:[/h3]
[h3]Bug Fixes:[/h3]
[h3]Weapon Tweaks & Consumables:[/h3]
Gear & Consumables:
Added new Consumable, you'll need to discover this yourself ;)
Added Rundown 4 Specific Weapons:
Auto Pistol
Heavy Assault Rifle
Choke Mod Shotgun
Machinegun
Auto Sentry
Removed Rundown 3 Specific Weapons:
Bullpup Rifle
Rifle
HEL Gun
HEL Rifle
Shotgun Sentry
Bug Fixes:
Performed Network & Game Optimizations
Added weapon switch animations, tweaked reloads & sounds
Added status Watermark
Updated bounce light rendering system
Updated glass & c-foam shaders
Updated interactions system which fixes many interaction related bugs "Press/Hold E to..."
Fixed ready button when drop-in joining, to be able to choose your loadout
Fixed striker weak spot that wasn't removed correctly when head was
Fixed collision issue on mothers that made one of the weakspots difficult to hit
Fixed game crash caused by HTML formatting. Note- This will prevent typing , = in chat
Fixed bug where the Drop Prod is missing after loading into expedition
Fixed Host Revive bug where host reviving would not give 20%
Fixed bug where player inventory above head was out of sync
Fixed bug where scouts would not be alerted by mines
And many more various bug fixes and enhancements.
Weapon tweaks & balancing:
Added Weapon Multipliers "stagger" & "precision"
Pistol:
Increased damage
Assault Rifle (Malatack LX):
Increased ammo capacity
Increased damage on body shots
DMR:
Slightly increased ammo capacity
Slightly increased rate of fire
Shotgun (Semi Auto):
Slightly lowered effective range
Slightly reduced rate of fire
Combat Shotgun:
Slightly increased spread size
Slightly lowered effective range
Revolver:
Increased damage on body shots
Sniper:
Lowered damage on body shots
Burst Cannon:
Increased damage
Machinegun (Techman Veruta):
Lowered damage on precision shots
Slightly reduced ammo capacity
Burst Sentry:
Increased ammo capacity
Read more and see the trailer below. As usual, you can find the change list at the bottom!
[h3]What does the new Rundown 004 / Contact include?[/h3]
- We're adding MATCHMAKING (ALPHA)! This is something many have been asking for, so we're very excited to now add this feature. We're starting off with it in alpha, and will need our community's help to refine it as we go. Try it out, and let us know what you think!
- A new layered difficulty system - this will give our seasoned players a hardcore challenge right from the first expedition, while at the same time make it a bit easer for new players to come on board! By choosing different routes throughout some of the levels, you will either have it "very hard", or "extremely hard". Hey, it's still GTFO!
- A new environment: "Datacenter"
- More story. Won't spoil anything of that, though. Hint: it has to do with the name of the Rundown, "Contact"...
- And as usual, new weapons, tools, and more!
We hope you enjoy this new Rundown! Stay safe and wash your hands.
[previewyoutube][/previewyoutube]
PATCH NOTES / CHANGE LIST
[h2]Rundown 004 / Contact[/h2]
[h3]New Features:[/h3]
- Added Matchmaking Alpha
- Added Host Migration (Peer To Peer)
- Added In-Game Voice Chat
- Added sectors with optional objectives in each expedition
- Added sector-based score system for rundown progression
- Added Data Center Environment
- Added New Enemy/Variation
- Updated Unity Engine to 2019 LTS
- Updated the Expedition Success Screen
- Updated the Rundown screen for Layered Difficulty
[h3]Bug Fixes:[/h3]
- Map now auto-centers on Player (you can disable this in settings)
- Fixed ability to duplicate items (e.g. Power Cell)
- Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
- Fix for chat log not being reset between games
- Fixed various spelling errors
- Various fixes for safe spots & exploits in levels
- Fix for friendly fire crosshair getting stuck
- Added a delay to the REACTOR_VERIFY fail sequence
- The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
- Fix for Settings file resetting when updating
- Added Friend ID code on Settings page (Press ESC when in level to see it)
[h3]Weapon Tweaks & Consumables:[/h3]
Gear & Consumables:
Added new Consumable, you'll need to discover this yourself ;)
Added Rundown 4 Specific Weapons:
Auto Pistol
Heavy Assault Rifle
Choke Mod Shotgun
Machinegun
Auto Sentry
Removed Rundown 3 Specific Weapons:
Bullpup Rifle
Rifle
HEL Gun
HEL Rifle
Shotgun Sentry
Bug Fixes:
Performed Network & Game Optimizations
Added weapon switch animations, tweaked reloads & sounds
Added status Watermark
Updated bounce light rendering system
Updated glass & c-foam shaders
Updated interactions system which fixes many interaction related bugs "Press/Hold E to..."
Fixed ready button when drop-in joining, to be able to choose your loadout
Fixed striker weak spot that wasn't removed correctly when head was
Fixed collision issue on mothers that made one of the weakspots difficult to hit
Fixed game crash caused by HTML formatting. Note- This will prevent typing , = in chat
Fixed bug where the Drop Prod is missing after loading into expedition
Fixed Host Revive bug where host reviving would not give 20%
Fixed bug where player inventory above head was out of sync
Fixed bug where scouts would not be alerted by mines
And many more various bug fixes and enhancements.
Weapon tweaks & balancing:
Added Weapon Multipliers "stagger" & "precision"
Pistol:
Increased damage
Assault Rifle (Malatack LX):
Increased ammo capacity
Increased damage on body shots
DMR:
Slightly increased ammo capacity
Slightly increased rate of fire
Shotgun (Semi Auto):
Slightly lowered effective range
Slightly reduced rate of fire
Combat Shotgun:
Slightly increased spread size
Slightly lowered effective range
Revolver:
Increased damage on body shots
Sniper:
Lowered damage on body shots
Burst Cannon:
Increased damage
Machinegun (Techman Veruta):
Lowered damage on precision shots
Slightly reduced ammo capacity
Burst Sentry:
Increased ammo capacity