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GTFO PATCH NOTES - 2021-04-29

PATCH NOTES / CHANGE LIST


[h2]Rundown 005 / Rebirth[/h2]

[h3]New Features:[/h3]
  • Updated: Intro videos
  • Added: Warden Artifacts & Boosters
  • Added: Floodways Environment
  • Added: New dangers to The Complex
  • Added: Flashlight Activity Indicator
  • Added: Terminal: Expanded the AutoComplete on more possible keywords
  • Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
  • Added: Terminal: Distance based PING command
  • Added: Intel button to Rundown Menu
  • GUI Settings: Primary Display setting in Video Settings
  • GUI Settings: Button to reset Gameplay & HUD settings to default
  • GUI Settings: Ability to enable/disable & scale UI Components for player
  • GUI Settings: Option to enable/disable Hit & Death indicators
  • GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
  • GUI Settings: Added: Flashlight HUD indicator under Inventory

[h3]Bug Fixes:[/h3]
  • Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
  • Fixed: Settings Menu 0% shown consistently
  • Fixed: Laptop Terminals can now be player pinged
  • Fixed: Flashlight turning off on sentry placement or replacing consumables
  • Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
  • Fixed: When starting then stopping to chat in elevator, UI now works as expected
  • Fixed: Menu sliders now use their whole range
  • Fixed: Bio-Tracker can no longer be given tool refills
  • Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
  • Fixed: Join in progress crashes
  • Fixed: Auto-Completing Objectives (Cryo bug)
  • Fixed: Normalized S1 scan speeds for 1-3 players
  • Fixed: Watermark/Server Sync not always showing
  • Fixed: Matchmaking settings now save on disk
  • Fixed: Removed delay from end of hacking minigame
  • Fixed: Sentry Accuracy Issue bug
  • Fixed: C-foam will no longer pass through steel doors
  • Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
  • Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
  • Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
  • Fixed: Terminal bug where you could do instant PINGs
  • Fixed: Where shooters couldn't hit you if you looked up/down
  • Fixed: Continuously shaking screen when you opened the menu after a melee hit
  • Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)

[h3]UI Polish:[/h3]
  • Added hover effect when the mouse cursor is over a weapon or booster slot
  • Menu Bar selection will now light up
  • Improved the Weapon Selection UI
  • Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
  • Renamed "Objectives" page to "Objectives and Boosters"
  • Increased blood on screen when the player is downed


[h3]Weapon Tweaks & Balancing:[/h3]

Returning Rundown Specific Weapons:
Machine Pistol
Burst Rifle
HEL Gun
HEL Rifle
Machine Gun - TechMan Arbalist V

Added Rundown 005 Specific Weapons:
Heavy SMG
Double Tap Rifle

Removed Rundown 004 Specific Weapons:
HEL Revolver
Auto pistol
Carbine
Heavy Assault Rifle
Choke mod shotgun
Machine Gun - TechMan Veruta XII
Burst Cannon

Pistol:
Slightly increased staggering effect

Machine Pistol:
Increased body shot damage
Slightly lowered ammo capacity
Slightly smaller hip fire spread


DMR:
Increased body shot damage
Increased fire rate
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread


Burst Rifle (Rundown Specific):
Increased clip size

Shotgun Semi:
Slightly increased ammo capacity
Slightly increased range effectiveness
One shots chargers

Combat Shotgun (Rundown Specific):
Slightly increased staggering effect
Increased body shot damage

Revolver:
Slightly reduced ammo capacity

Sniper:
Increased clip size
Slightly increased ammo capacity
Increased delay between shots
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Hel Gun:
Slightly shorter charge up time
Increased ammo capacity
Increased over-penetration
Increased body-shot damage
Adjusted hipfire aim circle to fit bullet spread

Hel Rifle:
Faster reload
Increased damage
Increased body-shot damage
Increased clip size
Increased over-penetration
Increased ammo capacity
Adjusted hipfire aim circle to fit bullet spread

Machine Gun - TechMan Arbalist V:
Increased fire rate

Mine Deployer:
- Reduced max capacity from 10 to 8