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GTFO PATCH NOTES - 2022-01-27

Prisoners,

Just in time for Steam Lunar Sale we release another patch, with both new features and bug fixes.

Stay safe,
10 Chambers

PATCH NOTES


[h2]Rundown 6.0 / Destionation [/h2]

[h3]NEW FEATURES & CHANGES[/h3]
  • Communication Menu
    • Crosshair remains visible to allow for aiming at stuff
    • Can issue “Use Glue” command towards enemies
    • Changed “Cancel That” to “Drop the Item”
  • Player Bots
    • Are even smarter about carrying Items. They’ll prefer to keep holding the Fog Repeller Turbine so you don’t get infected.
    • Will pick up and swap Resources & Consumables based on prioritization
    • Will stop moving when you’re interacting with them
    • Will make a limited effort to glue moving targets

[h3]BUG FIXES[/h3]
  • Fixed bug where sound could stop playing
  • Fixed bug where bots could pickup lock melters but be unable to use them
  • Fixed bug where after checkpoint restore, boosters were not applying
  • Fixed bug where after using a checkpoint, blood doors would not make sounds
  • Fixed bug where enemy movements would excessively jitter on high latency clients
  • Fixed bug where bots could get stuck in a loop trying to apply resources to themselves
  • Fixed bug where the Apparel Drop popup would show the same item multiple times when starting
  • Rundown 6 for the first time
  • Fixed bug where HSU scans are floating in the air
  • Fixed bug where players joining in-progress during combat are not set as in-combat
  • Fixed bug where restoring from checkpoint could cause a duplicate enemy wave to spawn
  • Fixed bug where after checkpoint restore some subobjective info didn’t show
  • Fixed bug where some enemies meleeing doors would cause them to instantly break
  • Fixed bug where players could clip through the side padding on the Cargo Dropcage
  • Fixed various exceptions