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Major GTFO update: Rundown 003 / The Vessel is NOW AVAILABLE!

[h3]Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE! [/h3]

As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.

To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!

If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.

You can find the patch notes below.

[previewyoutube][/previewyoutube]

[h3]We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe![/h3]

PATCH NOTES / CHANGE LIST


[h2]Rundown 003 / The Vessel[/h2]

[h3]New Features:[/h3]


  • Added 7 new expeditions
  • New subcomplex: Lab
  • New enemy variations
  • New gear & consumables
  • New surprises in-game that will most likely kill you


[h3]Bug Fixes:[/h3]
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)


[h3]Weapon Tweaks & Consumables: [/h3]

Removed "Rundown specific weapons" for Rundown 2:

Burst Rifle
Machine Pistol
Machine Gun

Added "Rundown specific weapons" for Rundown 3:

Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle

Pistol:

Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload

Shotgun:

Reduced ammo capacity
Reduced magazine size

DMR:

Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size

Combat Shotgun:

Increased damage
Increased magazine size

Assault Rifle:

Increased Ammo capacity

Revolver:

Increased ammo capacity

Sniper:

Greatly increased damage
Reduced ammo capacity

Major GTFO update: New Rundown 003 / The Vessel will be available June 11th

[h3]Rundown 003 / The Vessel, June 11th, 1 PM CEST[/h3]

Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.




As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).



[h3]We're investing in GTFO![/h3]
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.

For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!



[h3]Steam Trading Cards and addressing match-making[/h3]
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.

Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.

Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!

[h3]Take care, stay safe, wash your hands, and thanks for your support![/h3]

Last two Expeditions of Rundown 002 / Infection available now!

Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.

That number is now reached and the game is updated with R2D2 and R2E1.



Update the game and you will get access.

Good job, Prisoners.

GTFO PATCH NOTES - 2020-04-24

PATCH NOTES / BALANCE PATCH


[h2]Rundown 002 / Infection[/h2]

Good day, Prisoners. Yesterday we pushed out a new update with some balancing, tweaks, and laid some groundwork for future, bigger updates. As always, find the change list below.

[h3]CHANGE LIST[/h3]
  • On-screen liquid effect tweaked
  • Bounce light, post-processing & lighting calculation tweaks
  • Fixed a bug where certain lights didn't turn on correctly on level generation
  • Fixed a bug where ragdolls of enemies would occasionally flip out
  • Gave the Sniper one more mag in total ammo
  • Lowered the amount of damage the Sentry guns does from behind
  • Continues improvements on textures & models
  • A lot of "in the background" tweaks & groundwork for future updates

GTFO PATCH NOTES - 2020-04-10

PATCH NOTES / BALANCE PATCH

[h2]Rundown 002 / Infection[/h2]

Prisoners! Yesterday (2020-04-09) we rolled out a new update of Rundown 002 / Infection, with some balance tweaks and bugfixes. See the change list below. Over and out.

[h3]CHANGE LIST[/h3]
  • Updated steam lobby system to prevent Server -> Client desync, disconnects and not getting completions
  • Balance tweaks on B1, C1, C2 & D1
  • Updated and cleaned log files
  • Fix for win/lose sound cutting off when you return to lobby
  • Fix for impassable door on D1
  • Several bugfixes in regards to carry-items