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GTFO PATCH NOTES - 2022-01-21

Prisoners,

Welcome to a new year down in the Complex. Since our successful launch of GTFO 1.0 we have released two updates and now it's time for a third, hopefully squashing some pesky bugs, but also tweaking bot behaviour and small fixes. That scout update should please veterans of the game!

Stay safe,
10 Chambers

PATCH NOTES


[h2]Rundown 6.0 / Destination[/h2]

[h3]NEW FEATURES & CHANGES[/h3]
  • Added option for enabling sound when tabbed out of the game
  • Added option for hiding the Voice Communication text in the chat
  • Added option for muting the Voice Communication audio
  • Enabled ability to change the language while in a game. Some texts won’t be translated until you exit the expedition.
  • All chat messages are now erased between games
  • Added a few new translations
  • Added a missing symbol to the Russian font used
  • Player Bots
    • Are smarter when attacking enemies, such as avoiding meleeing in bad situations
    • Are smarter about avoiding getting shot from sentry guns
    • Better prioritize what enemy limbs to attack
    • Are smarter about carry items, e.g. dropping them to join combat
    • Various item throwing improvements
    • Added missing [Bot] prefix to Expedition Success screen
[h3]BUG FIXES[/h3]
  • Fixed bug where meleeing enemies from behind didn’t apply the correct amount of damage
  • Fixed bug where joining a D4 game in-progress can teleport players to a locked zone
  • Fixed multiple Terminal Uplink bugs related to using checkpoints or joining games in-progress
  • Fixed bug where the Scout stance was not consistent for Hosts and Clients
  • Fixed bug where trying to use the “Cancel that” Communication Menu on a human caused exceptions and could lead to a crash
  • Fixed bug where dropping the Matter Wave Projector in the outside area in A1, then restoring from a checkpoint will cause the MWP to appear at the checkpoint door for clients
  • Fixed bug on D4 where areas revealed from the teleports would show on the main map
  • Fixed bug where the flashlight did not wake up sleepers at a close-to-mid range
  • Fixed bug where players could be knee-deep in the floor when standing on ground that has holes in it, like catwalks
  • Fixed bug where bots would walk too slow carrying objective items
  • Fixed various door related bugs, such as them appearing incorrect when restoring from checkpoint, the text being visible from the other side, and the door exploding in the incorrect direction
  • Fixed bug where the audio line “Please step into the Bioscan” might not play for a client
  • Fixed bug where strikers would cancel their attack but clients would still see the tongue
  • Fixed bug where there could be sudden fog transitions when quicky dropping and picking up the Fog Repeller Turbine
  • Fixed bug where the Checkpoint icon wasn’t properly aligned on the Expedition Success screen
  • Fixed bug where the Sectors Cleared at the top right of the Rundown screen would overlap on each other
  • The text for “Hold to Skip” now auto scales to fit the animation display
  • Fixed bug where enemy wave spawning sound was played more frequently that it should
  • Fixed bug where you could skip the “Connect to Rundown” animation/button by going to Settings
  • Fixed bug where bots would be stuck holding objective items after a checkpoint restore if they were holding it when the checkpoint was saved. They now drop the item after the checkpoint is restored.
  • Fixed bug where the melee visual and sound effects would not play for other players when hitting objects
  • Fixed bug where long door names like “SEC_DOOR_987” would get split on two lines
  • Fixed bug where the Prisoner Evaluation and Artifacts Collected texts could be badly split to multiple lines on the Expedition Success screen
  • Fixed bug where bots played the cfoam sound twice
  • Fixed various Level Design bugs
  • Fixed various exceptions

GTFO has left early early access


Developers 10 Chambers Collective had a little surprise for everyone at The Game Awards tonight - their co-op horror game GTFO has launched out of early access. It first arrived in early access two years ago, and has had loads of update adding new weapons and environments since. With today's 1.0 launch, it adds even more content too, including new environments, tools, bots, checkpoints and more. That's my weekend plans sorted.


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GTFO Rundown 6.0 Destination is live - get 25% off now

GTFO leaves Early Access with the release of Rundown 6.0 Destination. It’s a thrill ride packed with surprises for the players who’ve supported us over two years of development. We couldn’t have made this journey without you and we hope you enjoy the new Rundown.

For newcomers, Rundown 6.0 Destination is the ideal kickoff for life as a prisoner. It’s got it all - crippling suspense, shocking enemies, and terrifying environments where you just know bad stuff is waiting for you (because it is).

Like all Rundowns, this one challenges players with ultra-tough expeditions and introduces never-before-seen weapons and creatures. But there are all new game features we think you’ll appreciate. Here are some we’re particularly excited about:

Bots: Artificial intelligence can never substitute a human teammate, but you never want to enter the Complex with fewer than three prisoners. Now, you don’t have to. Prisoner bots - one of the most requested features - are now available to follow you through the Rundown. They’ll sneak when you sneak, gather resources, and help out when things get messy.

Checkpoints: To make GTFO a little more forgiving for new players without making it easier, we added checkpoints. With checkpoints, a whole expedition isn’t doomed by one fatal mistake. They are totally optional, though. If you want to play the game the old-fashioned way because you have a few screws loose, you can.

Player customization: The Complex isn’t a fashion runway, but we had prisoner customization in mind back in 2015 when we started developing the game. It’s satisfying to offer players ways to customize prisoners in Rundown 6.0 Destination. To start, you can unlock clothing items by completing expeditions.

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To thank our existing fans and welcome new players, we’re offering 25% off right now. Your discount will be applied automatically when you buy GTFO.

As part of our community you’ll want to check out the new GTFO website, join our Discord, and follow us on social media.

This is going to be fun. Painful, but fun.

GTFO Version 1.0 sneak peek – and final chance to get GTFO at Early Access price

As promised, Version 1.0 of GTFO will be released before 2021 ends, and the team is hard at work making the final push to make that happen. We know that you are all eager to go down into the Complex, so we wanted to serve you a small tease of what to expect. But bear in mind that these aren’t all the gameplay and visual improvements planned for the Early Access departure.



If you still haven’t invested in GTFO – now would be a great time. As previously communicated, we will raise the price going into Version 1.0, and the Halloween Sale is the final sale of GTFO at the Early Access price.

To celebrate this and Halloween, our all favorite tool – the glowstick – will light up your way through the Complex in a Halloween-ish way.





Stay tuned, Prisoners. Version 1.0 is very close.

P.S. There have been theories that the Rundown concept would be something we will only use during the Early Access phase of GTFO. This is not the case – rest assured that we will keep throwing cruelly exciting Rundowns at our beloved community, also as a Version 1.0 game.

GTFO PATCH NOTES - 2021-08-27

PATCH NOTES


[h2]Rundown 005 / Rebirth://EXTENDED[/h2]
  • Adjusted internal lobby privacy setting so that lobbies can only be joined via a Lobby Code, Steam Friend List, or via Matchmaking