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GTFO PATCH NOTES - 2021-06-28 (HOTFIX)

PATCH NOTES - HOT FIX!


[h2]Rundown 005 / Rebirth://EXTENDED[/h2]
  • Fixed bug where the layout of some expeditions unexpectedly changed

GTFO PATCH NOTES - 2021-06-28

[h2]PATCH NOTES[/h2]

[h2]Rundown 005 / Rebirth://EXTENDED[/h2]
  • Moved State of Truth Audio Log to E1 where it belongs
  • Moved B4 disinfection station to be accessible
  • Fixed various Level Design bugs and cheese spots
  • Fixed various typos
  • Fixed a few NullRef exceptions

Rundown 005/Rebirth gets EXTENDED, adding five new expeditions!

[h2]The Warden has discovered a new section of The Complex.[/h2]

And yeah, you're right. They want you and your inmates to go down and see if you can find anything of value. As a result, Rundown Rebirth has been extended to include no less than five new very deadly expeditions. Rundown Rebirth://EXTENDED is here!

Update your GTFO installation, and the new expeditions will be added to the current Rundown.

With the five added expeditions, Rundown Rebirth://EXTENDED now has a total of 13 expeditions, making it the most extensive Rundown so far. And if you would like to see us fail playing it, we are streaming live on Twitch RIGHT NOW, but will also do a later stream at 9 PM CEST, June 23rd.

[previewyoutube][/previewyoutube]

If you can´t catch us live, we also recorded 1.5 hours of working and dying together here.

Good luck, Prisoner!

GTFO's Rebirth update adds ceiling monsters and brain injections


Tactical horror FPS GTFO had a big update yesterday, wiping away all its old levels once again, and introducing fresh ones with eerie new environments to explore. This time it seems nature has returned to the Complex (the big underground compound you're sent into), with plant life beginning to grow amongst the horrors. Unfortunately, that plant life seems to have contributed to the horrors too, because you'll now find "spawner sacks" hanging from the ceilings. I don't fancy meeting what comes out of them.


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GTFO PATCH NOTES - 2021-04-29

PATCH NOTES / CHANGE LIST


[h2]Rundown 005 / Rebirth[/h2]

[h3]New Features:[/h3]
  • Updated: Intro videos
  • Added: Warden Artifacts & Boosters
  • Added: Floodways Environment
  • Added: New dangers to The Complex
  • Added: Flashlight Activity Indicator
  • Added: Terminal: Expanded the AutoComplete on more possible keywords
  • Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
  • Added: Terminal: Distance based PING command
  • Added: Intel button to Rundown Menu
  • GUI Settings: Primary Display setting in Video Settings
  • GUI Settings: Button to reset Gameplay & HUD settings to default
  • GUI Settings: Ability to enable/disable & scale UI Components for player
  • GUI Settings: Option to enable/disable Hit & Death indicators
  • GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
  • GUI Settings: Added: Flashlight HUD indicator under Inventory

[h3]Bug Fixes:[/h3]
  • Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
  • Fixed: Settings Menu 0% shown consistently
  • Fixed: Laptop Terminals can now be player pinged
  • Fixed: Flashlight turning off on sentry placement or replacing consumables
  • Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
  • Fixed: When starting then stopping to chat in elevator, UI now works as expected
  • Fixed: Menu sliders now use their whole range
  • Fixed: Bio-Tracker can no longer be given tool refills
  • Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
  • Fixed: Join in progress crashes
  • Fixed: Auto-Completing Objectives (Cryo bug)
  • Fixed: Normalized S1 scan speeds for 1-3 players
  • Fixed: Watermark/Server Sync not always showing
  • Fixed: Matchmaking settings now save on disk
  • Fixed: Removed delay from end of hacking minigame
  • Fixed: Sentry Accuracy Issue bug
  • Fixed: C-foam will no longer pass through steel doors
  • Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
  • Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
  • Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
  • Fixed: Terminal bug where you could do instant PINGs
  • Fixed: Where shooters couldn't hit you if you looked up/down
  • Fixed: Continuously shaking screen when you opened the menu after a melee hit
  • Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)

[h3]UI Polish:[/h3]
  • Added hover effect when the mouse cursor is over a weapon or booster slot
  • Menu Bar selection will now light up
  • Improved the Weapon Selection UI
  • Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
  • Renamed "Objectives" page to "Objectives and Boosters"
  • Increased blood on screen when the player is downed


[h3]Weapon Tweaks & Balancing:[/h3]

Returning Rundown Specific Weapons:
Machine Pistol
Burst Rifle
HEL Gun
HEL Rifle
Machine Gun - TechMan Arbalist V

Added Rundown 005 Specific Weapons:
Heavy SMG
Double Tap Rifle

Removed Rundown 004 Specific Weapons:
HEL Revolver
Auto pistol
Carbine
Heavy Assault Rifle
Choke mod shotgun
Machine Gun - TechMan Veruta XII
Burst Cannon

Pistol:
Slightly increased staggering effect

Machine Pistol:
Increased body shot damage
Slightly lowered ammo capacity
Slightly smaller hip fire spread


DMR:
Increased body shot damage
Increased fire rate
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread


Burst Rifle (Rundown Specific):
Increased clip size

Shotgun Semi:
Slightly increased ammo capacity
Slightly increased range effectiveness
One shots chargers

Combat Shotgun (Rundown Specific):
Slightly increased staggering effect
Increased body shot damage

Revolver:
Slightly reduced ammo capacity

Sniper:
Increased clip size
Slightly increased ammo capacity
Increased delay between shots
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Hel Gun:
Slightly shorter charge up time
Increased ammo capacity
Increased over-penetration
Increased body-shot damage
Adjusted hipfire aim circle to fit bullet spread

Hel Rifle:
Faster reload
Increased damage
Increased body-shot damage
Increased clip size
Increased over-penetration
Increased ammo capacity
Adjusted hipfire aim circle to fit bullet spread

Machine Gun - TechMan Arbalist V:
Increased fire rate

Mine Deployer:
- Reduced max capacity from 10 to 8