PATCH NOTES / CHANGE LIST
[h2]Rundown 005 / Rebirth[/h2]
[h3]New Features:[/h3]
- Updated: Intro videos
- Added: Warden Artifacts & Boosters
- Added: Floodways Environment
- Added: New dangers to The Complex
- Added: Flashlight Activity Indicator
- Added: Terminal: Expanded the AutoComplete on more possible keywords
- Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
- Added: Terminal: Distance based PING command
- Added: Intel button to Rundown Menu
- GUI Settings: Primary Display setting in Video Settings
- GUI Settings: Button to reset Gameplay & HUD settings to default
- GUI Settings: Ability to enable/disable & scale UI Components for player
- GUI Settings: Option to enable/disable Hit & Death indicators
- GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
- GUI Settings: Added: Flashlight HUD indicator under Inventory
[h3]Bug Fixes:[/h3]
- Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
- Fixed: Settings Menu 0% shown consistently
- Fixed: Laptop Terminals can now be player pinged
- Fixed: Flashlight turning off on sentry placement or replacing consumables
- Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
- Fixed: When starting then stopping to chat in elevator, UI now works as expected
- Fixed: Menu sliders now use their whole range
- Fixed: Bio-Tracker can no longer be given tool refills
- Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
- Fixed: Join in progress crashes
- Fixed: Auto-Completing Objectives (Cryo bug)
- Fixed: Normalized S1 scan speeds for 1-3 players
- Fixed: Watermark/Server Sync not always showing
- Fixed: Matchmaking settings now save on disk
- Fixed: Removed delay from end of hacking minigame
- Fixed: Sentry Accuracy Issue bug
- Fixed: C-foam will no longer pass through steel doors
- Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
- Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
- Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
- Fixed: Terminal bug where you could do instant PINGs
- Fixed: Where shooters couldn't hit you if you looked up/down
- Fixed: Continuously shaking screen when you opened the menu after a melee hit
- Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)
[h3]UI Polish:[/h3]
- Added hover effect when the mouse cursor is over a weapon or booster slot
- Menu Bar selection will now light up
- Improved the Weapon Selection UI
- Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
- Renamed "Objectives" page to "Objectives and Boosters"
- Increased blood on screen when the player is downed
[h3]Weapon Tweaks & Balancing:[/h3]
Returning Rundown Specific Weapons:Machine Pistol
Burst Rifle
HEL Gun
HEL Rifle
Machine Gun - TechMan Arbalist V
Added Rundown 005 Specific Weapons:Heavy SMG
Double Tap Rifle
Removed Rundown 004 Specific Weapons:HEL Revolver
Auto pistol
Carbine
Heavy Assault Rifle
Choke mod shotgun
Machine Gun - TechMan Veruta XII
Burst Cannon
Pistol:Slightly increased staggering effect
Machine Pistol:Increased body shot damage
Slightly lowered ammo capacity
Slightly smaller hip fire spread
DMR:Increased body shot damage
Increased fire rate
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread
Burst Rifle (Rundown Specific):Increased clip size
Shotgun Semi:Slightly increased ammo capacity
Slightly increased range effectiveness
One shots chargers
Combat Shotgun (Rundown Specific):Slightly increased staggering effect
Increased body shot damage
Revolver:Slightly reduced ammo capacity
Sniper:Increased clip size
Slightly increased ammo capacity
Increased delay between shots
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread
Hel Gun:Slightly shorter charge up time
Increased ammo capacity
Increased over-penetration
Increased body-shot damage
Adjusted hipfire aim circle to fit bullet spread
Hel Rifle:Faster reload
Increased damage
Increased body-shot damage
Increased clip size
Increased over-penetration
Increased ammo capacity
Adjusted hipfire aim circle to fit bullet spread
Machine Gun - TechMan Arbalist V:Increased fire rate
Mine Deployer:- Reduced max capacity from 10 to 8