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Nominate GTFO as The Best Game You Suck At

[h3]GTFO is The Best Game You Suck(ed) At[/h3]
We were browsing through the different categories for The Steam Awards, and we found (among others) two very fitting for GTFO: Better With Friends, and The Best Game You Suck At.

Then we looked at the descriptions of each of them:
"Better With Friends" - There are some games out there that just aren't the same when you play by yourself. Maybe you need to have a friend to watch your back. Maybe you need to have a friend that you can stab in their back. Either way, mirth is awaiting those who gather friends to play these games.

"Best Game You Suck At" - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.

Okay, we all know that GTFO is indeed Better With Friends - we’d even say it’s impossible without friends (well, if your name isn’t RandomKenny) - and with the recently added match-making function, you can hopefully make new friends, too.

But the description for Best Game You Suck At seems like it was written for GTFO, right? If you don’t agree with us, you’re free to choose any category you deem fit. We will love you anyway. Thanks for your support!
[h3]We’re 20% off, tell your friends![/h3]
GTFO will be a part of The Steam Autumn Sale, starting about… now. So, if you know any friends that can handle The Complex, let them know. Tip: GTFO is the perfect (early) Christmas gift, during these quarantine times.

[h3]GTFO turns 1 year old on December 9th[/h3]
Our Early Access baby is growing. Four Rundowns later, and she’s already 1 year old. To celebrate, we’re cooking some stuff for our beloved community.

Stay tuned, keep distance, and clean your hands regularly.

GTFO PATCH NOTES - 2020-11-06

PATCH NOTES


[h2]Rundown 004 / Contact[/h2]

  • Big optimization pass.
  • Server migration should be more stable, not kicking back to lobby as much.
  • Fix so that you can't use a bulkhead key on a bulkhead dc that has no doors left to open.
  • Fix for not being able to ping large bulkhead door
  • Added navmarker with skulls to bulkhead doors that you have unlocked with a bulkhead door controller
  • Fix for navmarker not showing up on placed sentry-gun.
  • Fixed so that you can voice chat from the terminal again.
  • Moved voice chat push to talk to LeftAlt as default key.
  • Fix for being able to join a lobby that was matchmaking from the menu.
  • Fixed a bug where enemies attack through doors.
  • Fixed a bug where the clients didn't send their correct crouch state to enemies.

GTFO PATCH NOTES - 2020-10-23

PATCH NOTES


[h2]Rundown 004 / Contact[/h2]

  • Fixed an issue where Warden objective items & keys were dropped on the ground instead of being given to the host when a client leaves the game.
  • Fixed an issue where a player would lose their consumable pickup after leaving & rejoining.
  • Fixed an issue that prohibited players from certain regions from playing without getting the "No network" error.
  • B2, Fixed Warden objective text.
  • C1 fix, bloody doors spawned to few enemies.
  • D1 fix, removed flying egg-sacks.
  • D2 fix, removed obsolete bulkhead keycard.
  • Fixed a number of behind the scene crashes.

Major GTFO update: Rundown 004 / Contact is now available, adding matchmaking!

[h2]Our biggest update yet is now available, get ready for Contact! [/h2]

Read more and see the trailer below. As usual, you can find the change list at the bottom!

[h3]What does the new Rundown 004 / Contact include?[/h3]
  • We're adding MATCHMAKING (ALPHA)! This is something many have been asking for, so we're very excited to now add this feature. We're starting off with it in alpha, and will need our community's help to refine it as we go. Try it out, and let us know what you think!
  • A new layered difficulty system - this will give our seasoned players a hardcore challenge right from the first expedition, while at the same time make it a bit easer for new players to come on board! By choosing different routes throughout some of the levels, you will either have it "very hard", or "extremely hard". Hey, it's still GTFO!
  • A new environment: "Datacenter"
  • More story. Won't spoil anything of that, though. Hint: it has to do with the name of the Rundown, "Contact"...
  • And as usual, new weapons, tools, and more!


We hope you enjoy this new Rundown! Stay safe and wash your hands.

[previewyoutube][/previewyoutube]

PATCH NOTES / CHANGE LIST


[h2]Rundown 004 / Contact[/h2]

[h3]New Features:[/h3]
  • Added Matchmaking Alpha
  • Added Host Migration (Peer To Peer)
  • Added In-Game Voice Chat
  • Added sectors with optional objectives in each expedition
  • Added sector-based score system for rundown progression
  • Added Data Center Environment
  • Added New Enemy/Variation
  • Updated Unity Engine to 2019 LTS
  • Updated the Expedition Success Screen
  • Updated the Rundown screen for Layered Difficulty


[h3]Bug Fixes:[/h3]
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)


[h3]Weapon Tweaks & Consumables:[/h3]

Gear & Consumables:
Added new Consumable, you'll need to discover this yourself ;)

Added Rundown 4 Specific Weapons:
Auto Pistol
Heavy Assault Rifle
Choke Mod Shotgun
Machinegun
Auto Sentry

Removed Rundown 3 Specific Weapons:
Bullpup Rifle
Rifle
HEL Gun
HEL Rifle
Shotgun Sentry

Bug Fixes:
Performed Network & Game Optimizations
Added weapon switch animations, tweaked reloads & sounds
Added status Watermark
Updated bounce light rendering system
Updated glass & c-foam shaders
Updated interactions system which fixes many interaction related bugs "Press/Hold E to..."
Fixed ready button when drop-in joining, to be able to choose your loadout
Fixed striker weak spot that wasn't removed correctly when head was
Fixed collision issue on mothers that made one of the weakspots difficult to hit
Fixed game crash caused by HTML formatting. Note- This will prevent typing , = in chat
Fixed bug where the Drop Prod is missing after loading into expedition
Fixed Host Revive bug where host reviving would not give 20%
Fixed bug where player inventory above head was out of sync
Fixed bug where scouts would not be alerted by mines
And many more various bug fixes and enhancements.

Weapon tweaks & balancing:
Added Weapon Multipliers "stagger" & "precision"

Pistol:
Increased damage

Assault Rifle (Malatack LX):
Increased ammo capacity
Increased damage on body shots

DMR:
Slightly increased ammo capacity
Slightly increased rate of fire

Shotgun (Semi Auto):
Slightly lowered effective range
Slightly reduced rate of fire

Combat Shotgun:
Slightly increased spread size
Slightly lowered effective range

Revolver:
Increased damage on body shots

Sniper:
Lowered damage on body shots

Burst Cannon:
Increased damage

Machinegun (Techman Veruta):
Lowered damage on precision shots
Slightly reduced ammo capacity

Burst Sentry:
Increased ammo capacity

Major GTFO update: New Rundown 004 / Contact will be available October 22nd

Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.



In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.

Besides this, Prisoners will get:
  • A new environment, called Datacenter
  • A new, creepy enemy
  • New weapons and tools
  • More, we don't want to spoil too much for our Prisoners!


We think we can safely say: this will be the biggest GTFO update as of yet.

Prisoners, you got 7 days left to finish your current Rundown.