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The Warden Stats for GTFO so far

Last December marked the first anniversary of GTFO out of Early Access and three years since the first release back in December 2019. And what accomplishments you, the prisoners, have made.

These are the statistics since the very beginning, and we are particularly proud of the revive numbers. GTFO is truly a game of working together.



Since the release of ALT://Rundown 1.0, no content is deleted from GTFO – it will just grow. There are currently three Rundowns available, with 26 nail-biting expeditions for your team to experience, and we will continue to release more content over the year to come.

Vote for GTFO at the Steam Awards!



First of all — thank you! GTFO has been nominated for "The Best Game You Suck At" for the second time and that is all because of you, the GTFO community. No one knows the game better than you and even though statistically only one in every seven expeditions succeeds, you keep plunging down into The Complex.

We now ask you to use that same determination to vote for us.



[h3]JOIN THE MOVEMENT[/h3]
Billions of prisoners across the globe are putting in the work to get GTFO elected over that jewelry adventure or a basic soccer simulator.

[h3]STRONG POLICIES[/h3]
GTFO promises to eventually look into the possibility of minor fog adjustments and a long-awaited nationwide spaghetti prohibition.

[h2]VOTE NOW![/h2]

Don't miss to invite your friends to The Complex during our biggest sale yet as a part of the Steam Winter Sale, starting now and finishes on the 5th of January.

GTFO PATCH NOTES - 2022-12-21

Prisoners, thank you all for the incredible response for ALT://Rundown 2.0 and for helping us get nominated for the Steam Awards (more on that later). Before we take a couple of weeks off for the holidays we have a small patch for you. It fixes the issues regarding the hacking tool's animation but also a bug that affected artifact pinging.

[h2]Patch notes[/h2]
[h3]BUG FIXES[/h3]
  • Fixed a bug where player couldn’t ping artifacts
  • Fixed a bug where after successfully performing a hack, the animation
  • wouldn’t play


Don't forget that you are rewarded with the HF Tardigrade C helmet if you clear all expeditions in ALT://Rundown 2.0.

Relive and [re]die — ALT://Rundown 2.0 Infection is out now!



Prisoners, it’s time to return to Rundown 2.0, released back in March 2020 following the success of the Early Access release a couple of months before. And if you thought that ALT://Rundown 1.0 was a breeze you just need to read the name “Infection” to understand that this will be more of a challenge.



In ALT://Rundown 2.0 Infection, you are tasked with retrieving a neonate Hydro Stasis Unit (HSU) and bringing it through a mysterious process involving various machines. While doing so, you and your team will catch a glimpse of the state of the world outside the nightmarish undergrounds of GTFO. But are your memories true?

Make it through all the expeditions and there's a new helmet waiting for you on the other side. The HF Tardigrade C helmet will prove that you've been to hell and back. Wear it with pride.



Your arsenal has been ungraded with two primary weapons from Rundown 2.0. The Malatack CH 4 Burst Rifle and Raptus Treffen Machine Pistol are now back at your disposal.



With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.



[h2]Patch Notes[/h2]
[h3]NEW FEATURES & CHANGES[/h3]
  • Added ALT://Rundown 2.0 Infection with 10 Expeditions
  • Added localization for Steam Rich Presence

[h3]BUG FIXES[/h3]
  • Fixed bug where there was a tiny Rundown below the Intel button, which could get stuck on screen
  • Fixed bug where extra sectors would incorrectly count as completed if you restored from checkpoint and didn’t recomplete those objectives
  • Fixed bug where mines do not destroy non-damaged doors
  • Fixed bug where weak doors can only break with a mine from the back side of it
  • Fixed bug where a player would be unable to start the Training Expedition after aborting matchmaking
  • Fixed bug where foamed doors did not always get destroyed by mines
  • Fixed exception caused by a Bot joining mid-game and trying to perform actions before it has finished spawning

[h3]WEAPON CHANGES[/h3]
  • Added Machine Pistol
  • Added Burst Rifle
  • Adjusted PDW Sight
    • Increased Heat Attenuation
    • Increased Fog Attenuation
  • Adjusted Precision Rifle Sight
    • Increased Fog Attenuation

Embrace the darkness with a limited palette

In The Complex, the darkness can be both your enemy and ally. It lets you slip away unnoticed after a successful expedition, leaving any horrors encountered still sleeping. But also makes you stumble right into the unforgiving embrace of a towering monstrosity.

To celebrate this darkness we are releasing a limited dark palette that lets you melt into the surroundings. But beware, teammates with happy trigger fingers might not see you until it’s too late and they wasted precious ammunition on you.