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Major GTFO update: New Rundown 004 / Contact will be available October 22nd

Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.



In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.

Besides this, Prisoners will get:
  • A new environment, called Datacenter
  • A new, creepy enemy
  • New weapons and tools
  • More, we don't want to spoil too much for our Prisoners!


We think we can safely say: this will be the biggest GTFO update as of yet.

Prisoners, you got 7 days left to finish your current Rundown.

GTFO PATCH NOTES - 2020-06-25 (HOTFIX)

PATCH NOTES - HOT FIX!


[h2]Rundown 003 / The Vessel[/h2]

[h3]CHANGE LIST[/h3]
  • Small fix for Warden data collection

GTFO PATCH NOTES - 2020-06-18 (HOTFIX)

PATCH NOTES - HOT FIX!


[h2]Rundown 003 / The Vessel[/h2]

[h3]CHANGE LIST[/h3]
  • Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game.

GTFO PATCH NOTES - 2020-06-18

PATCH NOTES


[h2]Rundown 003 / The Vessel[/h2]

We heard some Prisoner were afraid of needles. If you're one of them, this patch is your lucky patch.

[h3]CHANGE LIST[/h3]
  • Fixed a bug where too many enemies would spawn on during a specific sequence on D1.
  • Fixed a number of behind the scene crashes.
  • Fixed so the Neonate machine sounds match the animations.
  • Fixed a spelling error "wan" to "want". 
  • Fixed to the Hacking tool doesn't clip through your hand.
  • Increased syringe model size by 20% when finding it in the world.
  • Added setting (in "gameplay") to hide the needles of the syringes.
  • Fix for enemies climbing through the floor in certain places. 
  • A slight tweak on A3 ending waves (was unintentionally a bit too hard)
  • Fixed a spot where players can get stuck in D1, zone 389.
  • Added reload sounds to HEL rifle.
  • Matched sound of putting in the magazine in the weapon during reloads to match when the ammo updates on the HUD, for all weapons.

Major GTFO update: Rundown 003 / The Vessel is NOW AVAILABLE!

[h3]Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE! [/h3]

As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.

To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!

If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.

You can find the patch notes below.

[previewyoutube][/previewyoutube]

[h3]We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe![/h3]

PATCH NOTES / CHANGE LIST


[h2]Rundown 003 / The Vessel[/h2]

[h3]New Features:[/h3]


  • Added 7 new expeditions
  • New subcomplex: Lab
  • New enemy variations
  • New gear & consumables
  • New surprises in-game that will most likely kill you


[h3]Bug Fixes:[/h3]
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)


[h3]Weapon Tweaks & Consumables: [/h3]

Removed "Rundown specific weapons" for Rundown 2:

Burst Rifle
Machine Pistol
Machine Gun

Added "Rundown specific weapons" for Rundown 3:

Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle

Pistol:

Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload

Shotgun:

Reduced ammo capacity
Reduced magazine size

DMR:

Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size

Combat Shotgun:

Increased damage
Increased magazine size

Assault Rifle:

Increased Ammo capacity

Revolver:

Increased ammo capacity

Sniper:

Greatly increased damage
Reduced ammo capacity