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GTFO PATCH NOTES - 2019-12-19



Hello all,

Before we take some much-needed vacation, we are pushing out a patch for you all (see change list below). The most important part of this is addressing the bug where you don't get extracted correctly.

At the same time, we want to take the opportunity to thank you all for playing GTFO! To have you on our Early Access journey towards Version 1.0 means the world for us. Thanks for helping us doing what we love! And we promise you; we're just getting started.

Thank you for your support,
10 Chambers Collective


[h2]CHANGE LIST[/h2]
  • Potential fix for clients not extracting correctly & not getting completions.
  • Added basic controller support.
  • Added fallback fonts for Cyrillic, Korean, Thai, Chinese, and Japanese characters.
  • Target framerate option will show "infinite" instead of -1
  • Vertical FOV setting will also print the horizontal FOV you will get with the current aspect ratio
  • Added settings for crosshair opacity and enemy hit indicator opacity.
  • Improved placement check on various surface types for sentry gun and trip mine




[h3]And of course - we wish you all happy holidays and a happy new year![/h3]

GTFO is now available as Early Access!

Find GTFO on Steam here. Act quick and get the -10% discount!




We want to take the opportunity to thank everyone that has supported us during these four years of development. Be it if you have helped us with beta testing, or just gave us supporting shoutouts on social media. As a small independent developer, it means a lot! Finally, we can put GTFO in your hands and let you all join us on our journey towards Version 1.0. Find GTFO on Steam here!

And don't forget to join our official GTFO Discord server, to find other GTFO fans to build your team with!

See you down in The Complex,
10 Chambers Collective

GTFO will be released on December 9th!

We finally have an exact release date for GTFO! On December 9th, 12 PM PST (9 PM CET), we will release it as Early Access on Steam.

After a successful Early Access Beta test that was carried out from December 3rd, we have decided that GTFO is ready for Early Access. This will be an opportunity for all hardcore gamers to join us towards our journey to Version 1.0!

The Early Access phase will be used - but not limited - to test The Rundown concept, which we have communicated earlier, and we also have a trailer out explaining exactly how it will work. To see more about what features will be available during the beginning of Early Acces, we have updated the Stream product page - go have a look!

If you’re still looking for teammates to battle the Complex together with, don’t miss our very active official GTFO Discord server.

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We hope to see you on board on December 9th! If you are interested in exclusive content from the development of GTFO, sign up as an Ambassador at www.gtfothegame.com.

Thanks for your support,
10 Chambers Collective

GTFO Early Access Beta test will be live at 4 am PST, December 3rd!

At 4 am PST, December 3rd, we will run a GTFO Early Access Beta test - and you can join! All you need to do is to sign up as an ambassador at www.gtfothegame.com and you will receive an email with instructions on how to access it.

While you wait for the beta test, why not watch our latest trailer, where we explain "The Rundown" concept which will be available when we release GTFO as Early Access?

[previewyoutube][/previewyoutube]